253,545 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Merge from rail_network (just baseline, leaving out branching / side rails for now)
3 Years Ago
Merge from main
3 Years Ago
Road tint consistency fixes
3 Years Ago
Mountain road polish/fixes
3 Years Ago
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3 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes Updated Facepunch.Steamworks Fixes from testing Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck Fixed global around user leaderboard fetching Removed missing component Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests Fixed Facepunch.Steamworks dll meta !skip-replay-tests Disabled Win32 builds for now Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests Updated Jenkinsfile !skip-replay-tests Possible fix for win32 builds !skip-replay-tests leaderboard admin tweaks Hacky fix for leaderboard upload !skip-replay-tests Fixed global top leaderboard fetching !skip-replay-tests
3 Years Ago
Add some more mix-blend-mode, fix lighten colors (but this breaks alpha), someone smarter have a look, I don't see how we can do this with just DX11 blend states we likely need to do software blending in the shader.
3 Years Ago
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3 Years Ago
Airfield increased view distance of exterior fill lights
3 Years Ago
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3 Years Ago
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3 Years Ago
office chair - adjusted shading of gibs
3 Years Ago
Added fake shadow
3 Years Ago
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3 Years Ago
traffic cone - adjusted gib location Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
NetRead Asset is supported
3 Years Ago
Add node to graph node list on copy paste
3 Years Ago
Updated bones script (auto root bone) and greybox scene
3 Years Ago
Track ore nodes being harvested (include tool type as well)
3 Years Ago
Track tree kills (by weapon type)
3 Years Ago
Start of rail slide mechanic
3 Years Ago
Don't bother getting the node manager from path entry now Don't go back to home on animgraph change due to an undo
3 Years Ago
Animgraph can now get and find nodes across any group
3 Years Ago
Categorize GunTrap Fixed npc deaths being logged as player deaths Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
3 Years Ago
Always go through the node manager to copy paste nodes from buffer Always go through the node manager to add/remove nodes and connections Remove animgraph clear, this isn't actually used Graph binding init nodes gets nodes from id through the context Node ids are unique to the graph, not the node manager
3 Years Ago
Track all items that are consumed by players
3 Years Ago
Fix shark categorize string for analytics Sharks are now considered NPC's Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
3 Years Ago
Removed the the map snowmobile
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Cleanup Give graph context access to the node manager Give group anim node its own graph context so nodes always know who their node manager is
3 Years Ago
Fix SERVER compile
3 Years Ago
Move custom demo systems to a new partial script to reduce conflicts when merging from main
3 Years Ago
Removed orphan DebugEx timer
3 Years Ago
Save settings
3 Years Ago
Enabled saving on y temp train and carriage entities
3 Years Ago
Make sure the wheels start at zero rotation
3 Years Ago
Update changed wheel bogie positions when received even if the train is off
3 Years Ago
Fix rear bogie jitter from using world instead of local rotation
3 Years Ago
Merge from main
3 Years Ago
Added missing time parameter info
3 Years Ago
Smoothed out train bogie rotation using the new generic interpolator
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Try reducing magnet crane interp snapshot count from 32 to 8
3 Years Ago
Removed temp debug code
3 Years Ago
Create empty graph by default on startup
3 Years Ago
Updated test map
3 Years Ago
Merge Main -> rail_network
3 Years Ago
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3 Years Ago
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