136,912 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Subtract 99906 merge for now, bouncy motorbike bug
2 Years Ago
merge from main
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
merge from save252 - Staging wipe
2 Years Ago
merge from fix_oil_rig_top_placement
2 Years Ago
prisonerhood basic crafting pass
2 Years Ago
handcuffs no longer unlocked during tutorial basic crafting pass
2 Years Ago
network++ save++
2 Years Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
2 Years Ago
Merge from tutorial_speakwith
2 Years Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
2 Years Ago
Merge Bikes -> main
2 Years Ago
Don't roll the eye cam with the bike, keep it level
2 Years Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
2 Years Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
2 Years Ago
Set up bike hurt triggers
2 Years Ago
Merge Bikes -> main
2 Years Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
2 Years Ago
Merge from auto_turret_demo_fix
2 Years Ago
Fix NRE when scrubbing through demos with an Auto Turret
2 Years Ago
Merge Bikes -> main
2 Years Ago
Reduced pedal bike power
2 Years Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
2 Years Ago
Adjust bike passenger eye pos
2 Years Ago
Reduced look range a little for passengers
2 Years Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
2 Years Ago
Merge from static_props_03
2 Years Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
2 Years Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
2 Years Ago
2 Years Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
2 Years Ago
Merge from main
2 Years Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
2 Years Ago
Merge Travelling Vendor -> Main (Again!)
2 Years Ago
Set some colliders to triggers
2 Years Ago
Disable the hands animator layer when downed and handcuffed
2 Years Ago
Merge from travelling_vendor/dynamic_pricing
2 Years Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Merge from main
2 Years Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
2 Years Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
2 Years Ago
added 3p idle when downed with cuffs, added to captive override controller
2 Years Ago
Merge from analytics_junkyard -> main
2 Years Ago
Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
2 Years Ago
Add analytics when cars are shredded in junkyard
2 Years Ago
Add a comment at the top of the file as a reminder to flag drops properly
2 Years Ago
w_handcuffs animator - updated transitions settings
2 Years Ago
Flag the most recent drop items as drops
2 Years Ago
Merge from main