128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add mannequin image to general store and page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dials to control panel on rhib crane
 
                
                
                
                
                
             
         
        
            
            
            
                
                rhib crane lods and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Hazmat suit despawn rarity set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene cleanup / medical barge prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert change to calculating distance on MissionPoint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add method to calculate remaining path length
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert bad file change from merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked lod distances on clothing mannequin to cull sooner
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mission_create_streamlining
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Various small misc changes to working with missions in editor
- Fixes for Activate Sensor mission
- Adds ShowIf attribute to contextually hide fields in the inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: extra "can kick" annotation
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: fix formatting in BasePlayerr-Server.cs after merges
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fluorescent wall light no longer a skin of the ceiling light
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exporting 3p boomerang anim to fix shoulder issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pickup toast message keys now correctly display when using DebugLanguage 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dunes_barricade_fix2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from scrap_heli_gibs_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed despawn rates for:
M15
Pilot suit
Abyss hazmat
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix scrap hei gibs read/write after they were reverted by a previous change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's get ParrelSync to work with Rust:
Symlink CFG
Symlink Texture Bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup ParrelSync
Lean up the implementation - remove a bunch of unneeded stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/islands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup.
Editor script fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set ghost ship as deep sea global networked
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
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