108,630 Commits over 3,867 Days - 1.17cph!
Merge from homing_spectate_fix
Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
Merge from spectate_blackout_fix
Fixed spectators getting a black screen
Merge from underwater_cinematic_blur_fix
Show the water line but increase the blur distance to 25m in cinematic mode
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X"
Added a new message for deployable that need to be placed on water
Localized the rest of the building error messages
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Refactored socket mods error messages, added new messages and localized the hardcoded ones
Rocket fire replacement.
Old mat reserial.
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
Merge from fix_reserved_slots_joining -> main
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Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in
101798
Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Fix reserved slots being added when you left the queue after joining a server
- supposed to only be reserved when you disconnect after getting past queue
Add ReservedSlots to serverinfo command
Revert GamePhysics zero point exit from
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
armor scale convars are now replicated and reflected in the UI
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Initial work on better building error messages
- Created a new toast type for building errors, more responsive and quicker to hide
- Moved them from the chat to UI toasts (added a new convar)
- Moved the building error code into its own file
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
Add recast DLL with custom bindings
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Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
Fixing some client issues with ragdolls
- moved ragdoll client cycle so limb interpolation can run before player reads it
- force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
Made window glass less matte and dull.
Component damage effects inherit velocity, and other related tweaks.
Critter displacer back to main camera.