108,632 Commits over 3,867 Days - 1.17cph!
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
More eager cancelling for cached server browser ping query
Directory + asset changes
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
Reduced pitch stab factor slightly
Was a little bit extreme. Made it 33% faster instead of 50%
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
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Adjust position of industrial adaptor and lock slots slightly to better fit the model
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Adjusted LOD levels to match vanilla TC
Update biome_visuals_2/prefabs_2
Merge from main -> biome_visuals_2
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Added relaxed cone map generator
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Culling volume tests for lighting purposes.
Merge from main/wallpaper
Removing ItemDefinition label from wallpaper.entity.prefab.meta
Integrate all new wolf gaits with correct speeds
Refactored the wire deployment code
Can now press E to arm the trap, if not armed already
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
Double elevator max floor limit
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
exported wolf prowl anim at origin
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updated rock formations
updated world setup to spawn them
Playground.Player scene updates
Candle prefab lighting updates.
Lighting prefab backup.
Updated skinning on male player model with forearm twist bones and elbow twist bone
Prevent on draw gizmo spam in the editor
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
road/rail rejection for coastal cliffs
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
Candles use standard thick transmission shader instead of the depracated packed one.
Apply workshop URL skin when starting scene.
More tests.
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part