reporust_rebootcancel

108,631 Commits over 3,867 Days - 1.17cph!

4 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
4 Months Ago
Only bother getting the trigger parent component should the bike have a driver
4 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
4 Months Ago
Merge from main
4 Months Ago
Remove hotreload plugin
4 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
4 Months Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
4 Months Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
4 Months Ago
underwater_divesites scene playable in editor
4 Months Ago
exported wolf run turnleft 150 to run test anim
4 Months Ago
merge from BurstClothFixes
4 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
4 Months Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
4 Months Ago
small ocean wreck buoy initial prefab setup LODs
4 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
4 Months Ago
divesite latest
4 Months Ago
Fixed ConversationManager Update NRE
4 Months Ago
merge from main
4 Months Ago
Merge Cargoship Log Spam Fix -> Main
4 Months Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
4 Months Ago
Client compile fix, code cleanup
4 Months Ago
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
4 Months Ago
Initial support for parsing a list of pasted workshop URLS and finding the matching items
4 Months Ago
Prefab tweaks
4 Months Ago
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
4 Months Ago
Update: Adding Pool.FreeUnmanaged overload for MemoryStream Since Free got changed to accept IPooled only, it allows us to delete a runtime check in the editor env. Tests: build only in editor, all targets
4 Months Ago
Wire deployment cancel condition
4 Months Ago
Feedback: Replacing bikeshedded emptyArray with Array.Empty<T> Tests: trivial change, so only built Client+Server
4 Months Ago
LODs prefab update
4 Months Ago
merge from radtown_redux
4 Months Ago
merge from main
4 Months Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
4 Months Ago
merge from mountable_rotation_fix
4 Months Ago
merge from fix_convar_defaults_server
4 Months Ago
merge from optimize_prewarm_doors
4 Months Ago
merge from triggerbase_fix
4 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
4 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
4 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
4 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
4 Months Ago
Let bike driver wield items
4 Months Ago
Backups/unsaved
4 Months Ago
Updated third and first person animations for rock paper scissors gesture.
4 Months Ago
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4 Months Ago
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4 Months Ago
Rock paper scissors gesture anim progress + backups
4 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
4 Months Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
4 Months Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped