reporust_rebootcancel

108,633 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Merge from main -> fix_barricades_rocks_monuments
5 Months Ago
switch to velocity verlet integration
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Tweaks/cleanup
5 Months Ago
Unlock leeway
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
Merge from batch_white_fix
5 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
5 Months Ago
Merge from sprint_seed_fill
5 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
5 Months Ago
Merge from main
5 Months Ago
Added static ptz_cctv prefab
5 Months Ago
Fixed tugboat population bug
5 Months Ago
Merge from main
5 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
5 Months Ago
Merge from dynamic_vendor_pricing
5 Months Ago
Update printAllPriceChanges to print out current and historical averages
5 Months Ago
Merge from parent
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
5 Months Ago
Merge from main
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Driver twists hand when accelerating
5 Months Ago
Fixed bollards on cargo ship render batching
5 Months Ago
Merge from creative_mode
5 Months Ago
Merge from main
5 Months Ago
5 Months Ago
Merge from tutorial_map_fix
5 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
5 Months Ago
Minor edits
5 Months Ago
More suspension smoothing, improve jitter
5 Months Ago
Damage threshold edits
5 Months Ago
Adjust all bike world colliders
5 Months Ago
Merge from scrap_spotfix
5 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
5 Months Ago
S2P everything again because somehow arctic research base got missed
5 Months Ago
Merge main -> Bikes
5 Months Ago
Merge from condition_based_unlock
5 Months Ago
Override CanHit
5 Months Ago
Finished initial implementation
5 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
5 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
5 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
5 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
5 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
5 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
5 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
5 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)