108,633 Commits over 3,867 Days - 1.17cph!
Merge from main -> fix_barricades_rocks_monuments
switch to velocity verlet integration
Merge from hood_and_cuffs
Merge from batch_white_fix
Fix renderer batching overriding the detail colour property to white on non shipping container batches
Merge from sprint_seed_fill
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
Added static ptz_cctv prefab
Fixed tugboat population bug
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
Merge from dynamic_vendor_pricing
Update printAllPriceChanges to print out current and historical averages
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it
Resulted in side of container company decals appearing/disappearing at some LOD levels
Driver twists hand when accelerating
Fixed bollards on cargo ship render batching
Merge from tutorial_map_fix
Apply proper tutorial map view clamp on the death screen
Increase the size of the water backing again
More suspension smoothing, improve jitter
Adjust all bike world colliders
Fixed scrap transport spotlight issues.
No longer run the spotlight without a shadow LOD, for better perf.
S2P everything again because somehow arctic research base got missed
Merge from condition_based_unlock
Finished initial implementation
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
Rearrange placement checks so "Can't Place On Road" always shows first
Fix SocketMod_RoadCheck not checking for custom tags
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
Tag all generated road meshes with "Road" tag (ring road)
Add new component "SocketMod_RoadCheck" which prevents building on roads
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)