reporust_rebootcancel

126,655 Commits over 4,109 Days - 1.28cph!

4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
merge from respawn_changes -> softcore_update
4 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from clear_bushes_radius
4 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
4 Months Ago
Merge from main
4 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
4 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
4 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
4 Months Ago
merge from softcore_update -> respawn_changes
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
merge from tc_changes -> softcore_update
4 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
4 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
4 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
4 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update
4 Months Ago
merge from main
4 Months Ago
merge from 117533 horse costume world model
4 Months Ago
removed old horsecostume model and set outline script on chicken costume
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
changed ui sounds to cloth and burlap sack
4 Months Ago
Updated bounds of all container corpses
4 Months Ago
Fixed some rail / road / river intersection issues
4 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
4 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
4 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
4 Months Ago
Corpse ingredient tweaks
4 Months Ago
Collider fix on retro and shockbyte tc corpses
4 Months Ago
Disabled show health info on elec furnace corpse
4 Months Ago
Improved corpse repositioning on ground missing
4 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
4 Months Ago
increased ironsights intro speed
4 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
4 Months Ago
▋▍▄▄█▍▉▉ █▊▉▉▊▍▉█ ▋▊▉ ▌▋▋▆▋▄ ▄▄▋▍▅▉▄▆▇ ▌▍▊▊▆█▌▅ ▇▄▌▌▍▆▇ (▉▉█▅▊ ▄▍▊▆▄▇▍▌▊ ▇▄▉▇▆▅▊▋ ▅▇▄▄▉▇▆)
4 Months Ago
enabled mipmaps on horse costume
4 Months Ago
bow_fixes_2 -> main
4 Months Ago
toggle crouch fade on horse costume
4 Months Ago
Fixed bows showing every arrow head on init
4 Months Ago
Added AO and spec textures to Riot Helmet
4 Months Ago
Merge from jungle_update (fix compile error)
4 Months Ago
Fix compile error
4 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)
4 Months Ago
range_volumes -> main
4 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
4 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times