reporust_rebootcancel

108,192 Commits over 3,867 Days - 1.17cph!

18 Days Ago
Timeline playback/record initial test
18 Days Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
18 Days Ago
battering ram fuel consumption
19 Days Ago
Show incorrect presses in red
19 Days Ago
19 Days Ago
fixed car lift collider box being offset in y/z
19 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
19 Days Ago
19 Days Ago
fixed storage building large ceiling collider gap
19 Days Ago
Repair UI and gesturecollection prefabs after merge
19 Days Ago
Merge from main
19 Days Ago
Merge from QTE
19 Days Ago
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19 Days Ago
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20 Days Ago
Add a small delay before showing QTE ui.
20 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
20 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
20 Days Ago
Merge from main -> copypaste
20 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
20 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
20 Days Ago
3p anims + updated worldmodel anims
20 Days Ago
merge from Halloween24
20 Days Ago
wip qte
20 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
20 Days Ago
merge from Halloween24
20 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
20 Days Ago
merge from main
20 Days Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
20 Days Ago
Updated english engine.json file
20 Days Ago
Merge from gesturepack
20 Days Ago
Cherrypicked 106168
20 Days Ago
Protocol++
20 Days Ago
Removed a log
20 Days Ago
Fixed halloween hunt score announcement typo
20 Days Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
20 Days Ago
Clean: removing leftover log Tests: none, trivial change
20 Days Ago
Merge: from main Tests: none (no conflicts)
20 Days Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
20 Days Ago
Fixed join gesture getting left on the screen when cancelling rps
20 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
removed random water body
21 Days Ago
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21 Days Ago
merge from halloween24
21 Days Ago
Halloween dungeon population 1
22 Days Ago
Merge from halloween24
22 Days Ago
Can now collect Scarecrow heads with skinning knife
22 Days Ago
Directional surface stuff WIP
22 Days Ago
test deployable setup
22 Days Ago
merge from Halloween24