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111,667 Commits over 3,928 Days - 1.18cph!

34 Days Ago
Codegen
34 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
34 Days Ago
Update codegen exe (merged pooling -> optional field changes)
34 Days Ago
Further work on handling reload state with arrow persistence
34 Days Ago
Fixed battering ram using the wrong head health values
34 Days Ago
battering ram anim upodates
34 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
34 Days Ago
Fixed Single Reload Finish -> idle transfer
34 Days Ago
Fixed deploy -> idle time
34 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
34 Days Ago
merge from primitive
34 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
34 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
34 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
34 Days Ago
Merge from /indirect_instancing
34 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
34 Days Ago
added ao map
34 Days Ago
converted f1 grenade to use specgloss
34 Days Ago
Battering ram scoop damage renderer
34 Days Ago
Reduced blurring when using TAA
34 Days Ago
Merge from black_bg_fix
34 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
34 Days Ago
Merge from main
34 Days Ago
Added jungle ruins stone floor textures
34 Days Ago
Update protobuf codegen exe
34 Days Ago
Battering ram folder cleanup
34 Days Ago
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34 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
34 Days Ago
Implemented new battering ram animations Changed the damage logic
34 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
34 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
34 Days Ago
Phrases update
34 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
34 Days Ago
Setup new scientist animation system
34 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
34 Days Ago
merge from fix_battery_charge_left -> main
34 Days Ago
Add `set_battery_charge` admin command to manually modify battery charge
34 Days Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
34 Days Ago
Cherrypick latest skins
34 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier
34 Days Ago
Merge from qol_scope_zoom_toast -> main
34 Days Ago
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34 Days Ago
Updated knight armour 4k textures
34 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
34 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
34 Days Ago
replaced greybox volumes with the wip floor kit in ruins
34 Days Ago
merge from xmas2024
34 Days Ago
Codegen
34 Days Ago
Codegen