reporust_rebootcancel

108,198 Commits over 3,867 Days - 1.17cph!

22 Days Ago
Halloween dungeon population 1
22 Days Ago
Merge from halloween24
22 Days Ago
Can now collect Scarecrow heads with skinning knife
22 Days Ago
Directional surface stuff WIP
22 Days Ago
test deployable setup
22 Days Ago
merge from Halloween24
22 Days Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
22 Days Ago
▅▇▌▉▇ ▌█▅▊ ██_▊▉▄▋_▋▋▋▉▉▌▄▅▋
22 Days Ago
▊▅▅▇▍▍▍▊▉ ▄▋▌ ▌█▄ ▅▇▅█▅▋ ▌▄▇▉▅▉, █▅▇▅▍█ ▇▄▊▇ ▋▌▆▆▊ ▄▉▌▇ ▄▉█ ▆▋█▊ ▌▊▌ ▄▋▋▋█ █▉▆ ▍▋▇███▋ ▊▇ ▆▍▅, ▋▉▉ ▅▅▄▄ ▌▉▊▇▊▊ ▆▉▊▍▅▌ ▋▄▌▉ ▄▄▉'▅ ▄▉▅▄ █▍▉▄▉▅
22 Days Ago
▇▉▋▌▉ █▉▊▄ ▊▌_█▉▆▊_▊▇▋▅▉▅▌▄▆ (▇█▆ ▄▌▊▊▋▊ ▄▌▄█▉▌█▄ ▆▅▅█ ▌▍▇▆▊▇▍▍▇, ▆▉▉ ▉█▄▆▉▌█ ▄▅▌▉▇ ▉▅▋▍▋█▌▊ ▌▋ ▉▉▌▋▅ ▆▊▌▆▋▇)
22 Days Ago
▌▆▄▉▄ ▊▅▅▍ ▇▅▋▌
22 Days Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
22 Days Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
23 Days Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
23 Days Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
23 Days Ago
▆▌▉▉▌ ▆▌▊▆ ██_▌█▅█_▌▋▄▄▆▇█▍▅ (▌▊▄ ▇▅▌█▆▆▌▋ ▌██▋, ▄█▊▋█▇ ▉▍▆▋▍▊▆▉ ▅▄ ▌▌█▋)
23 Days Ago
backup ram prefab
23 Days Ago
Fix immortal wolves
24 Days Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
24 Days Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
24 Days Ago
Don't show NPC vending machine names
24 Days Ago
Merge from main
24 Days Ago
main -> vines
24 Days Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
24 Days Ago
Example rock
24 Days Ago
Template rock
24 Days Ago
Initial work to render a line
24 Days Ago
Dispose of line renderer on destroy
24 Days Ago
- Vine object - Prefab setup
24 Days Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
24 Days Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
24 Days Ago
Change mountable so the player doesnt insta die on dismount
24 Days Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
24 Days Ago
▆▇█▋▄▄▆▉▊█ ▉▌▌▅▆▅ ██ ▋▇▆▅▆▄ ▇▄▉▌█▋█▄▋ ▋▋▌▇▅▍▍
25 Days Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
25 Days Ago
Fixed siege tower server collider
25 Days Ago
Ballista gamefeel, placeholder anims
25 Days Ago
▍▆▊▋▋ ▌▄▉▌ ▇▆▍▆
25 Days Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
25 Days Ago
▌▊▆▆▌▄▅ ▉▊▉▋▇▌▌▄▅ ▋▉▇▅▄▅▉█▋▋▋ ▍▄▌▉▌▇, ▇▅▅ ▅▆▅ ▌▌▇▆█▊▍ ▌▆▊▋█▇▉▉▊▊▅ ▋▉ ▄▆▆▉▋ ▄▍▄▉ ▋▍▄█ ██▇▋▍ ▄▌▋▍ █▆ ▇█▆ ▇▋▋█▄▇▊ ▄▉▊ ▌▉ █▋▌ ▇▉▋▊▍▍▄▅▍ ▋▄▍▋ ▅▌▍
25 Days Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
25 Days Ago
siege tower update
25 Days Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
25 Days Ago
Fix wolves not comming to help their allies under some cirumstances
25 Days Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
25 Days Ago
exported metal shield world model anims
25 Days Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
25 Days Ago
updated textures
25 Days Ago
Clean: removing unnecessary checks and files Tests: none, trivial changes
25 Days Ago
playerupdate. player animtion controller updated with correct anim clips