reporust_rebootcancel

130,880 Commits over 4,232 Days - 1.29cph!

12 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
12 Days Ago
main -> network_profiler
12 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
12 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
12 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
12 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
12 Days Ago
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12 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
12 Days Ago
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12 Days Ago
Spawn pops
12 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
12 Days Ago
Made particle collisions work correctly on the GPU
12 Days Ago
Fixed tokens for halloween garland
12 Days Ago
Opening trading card pack overlay
12 Days Ago
Icon generation, reran manifest
12 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
12 Days Ago
Savas specific spawn stuff + more terrain progress
12 Days Ago
Tier 2 Attire techtree setup
12 Days Ago
When opening the tech tree, always start on the highest level page by default
12 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
12 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
12 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
12 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
12 Days Ago
Trading Cards view
12 Days Ago
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12 Days Ago
fixed undo buffer storing in the wrong order when clearing
12 Days Ago
compile fix
12 Days Ago
fixed server leaking marching cubes data
12 Days Ago
undo/redo working, also fixed some tooltips
12 Days Ago
more loadout cleanup
12 Days Ago
cleanup loadout boxes
12 Days Ago
redesigned commands panel
12 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
12 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
12 Days Ago
Server compile fix
12 Days Ago
Fixed the alignment and size of all the tropical island map markers
12 Days Ago
Fix server build
12 Days Ago
Remove IBatchingToggle from InstancedLODComponent
12 Days Ago
Fix electric windmill animation
12 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
12 Days Ago
.asset files
12 Days Ago
Update manifest
12 Days Ago
.meta files after generating manifest
12 Days Ago
Prefabs after generating manifest
12 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
12 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
12 Days Ago
Cherrypick CS 136987 (stop generating lighting)
12 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
13 Days Ago
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