reporust_rebootcancel

139,426 Commits over 4,383 Days - 1.33cph!

19 Days Ago
merge from render_pipeline_testing
19 Days Ago
oops
19 Days Ago
Fixed double select none buttons in the tools tab
19 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
19 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
19 Days Ago
merge from hasflag_replacement
19 Days Ago
merge from new_console-ui
19 Days Ago
Fixed loadouts not loading in non debug builds
19 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
19 Days Ago
RidableHorse.prefab really wants to be reserialized
19 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
19 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
19 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
19 Days Ago
rust_relay_server -> main
19 Days Ago
main -> rust_relay_server merge
19 Days Ago
offset packetType by lowestUserPacket
19 Days Ago
Can copy error by clicking on them
19 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
19 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
19 Days Ago
merge from main
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
probable fix for flickering fog
19 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
19 Days Ago
merge from waterwheel_deployable
19 Days Ago
Increased the error overlay size, reduced the max amount of entries
19 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
19 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
19 Days Ago
nice new shiny store icon for egg suit
19 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
19 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
19 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
19 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
19 Days Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
19 Days Ago
ErrorUI -> UI_Error
19 Days Ago
Edited mount positions for various chairs
19 Days Ago
rebase on main
19 Days Ago
store icon and steam images for rustige egg amethyst
19 Days Ago
merge from main
19 Days Ago
merge from new_console-ui
19 Days Ago
Compile fix
19 Days Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
19 Days Ago
fixed crate_tools having wood fx
19 Days Ago
setting up M16a2 prefabs for world model/animations
19 Days Ago
merge from new_console-ui
19 Days Ago
Error assert and exceptions can share the same bucket, they have the same color etc
19 Days Ago
Merge from chainsaw_hotspot_gathering
19 Days Ago
Codegen
19 Days Ago
merge from useplayerupdatejobs 3
19 Days Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
19 Days Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded