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140,382 Commits over 4,383 Days - 1.33cph!

18 Days Ago
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
18 Days Ago
enable screen edge fade on eyeAO materials
18 Days Ago
computer station IO setup - no IO for static computer stations
18 Days Ago
add toggle for refraction screen edge fade behavior
18 Days Ago
Fix croc swim speed
18 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
18 Days Ago
Fix animals slowing down to a crawl when fleeing
18 Days Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
18 Days Ago
Mannequin poses
18 Days Ago
Fix a few shader compilation errors with rare variants
18 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
18 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
18 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
18 Days Ago
added a bunch more boat layouts for testing
18 Days Ago
Reduce guaranteed slots from defensive to 1
18 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
18 Days Ago
merge from render_pipeline_testing (reflection fix)
18 Days Ago
fix vclouds not showing up in water reflections in BiRP
18 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
18 Days Ago
19 Days Ago
Industrial Autoturret - Updated textures
19 Days Ago
Fixing skinning for lumberjack hazmat
19 Days Ago
New gesture animation polish pass
19 Days Ago
merge from waterwheel_deployable
19 Days Ago
fix label of new io info on item
19 Days Ago
Workbench level 2+3 loot panel assignment
19 Days Ago
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19 Days Ago
fixed missing texture on tier 2 workbench
19 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
19 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
19 Days Ago
Mannequin fbx update
19 Days Ago
Merge from vital_icons
19 Days Ago
merge from main
19 Days Ago
Ton of general workbench client/server compile fixes
19 Days Ago
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19 Days Ago
Merge from chainsaw_hotspot_gathering
19 Days Ago
Merge from main
19 Days Ago
Fix server log when throwing items at trees and ore nodes
19 Days Ago
Add a convar to gate the icon display behaviour.
19 Days Ago
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19 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
19 Days Ago
merge from main
19 Days Ago
stripped back workbench 2, added new corpse
19 Days Ago
Cleanup
19 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
19 Days Ago
Update prefab MetalIceVest
19 Days Ago
IceMetalChestplate and IceMetalFacemask setup
19 Days Ago
updated workbench tier3
19 Days Ago
workbench tier 1 corpse update
19 Days Ago
WIP show icons of equipped upgrades in workbench vital panel