reporust_rebootcancel

137,401 Commits over 4,352 Days - 1.32cph!

17 Days Ago
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17 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
17 Days Ago
merge from main
17 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
17 Days Ago
Merge from main
17 Days Ago
Removed another BroadcastRefresh call that wasn't needed
17 Days Ago
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17 Days Ago
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17 Days Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
17 Days Ago
Merge from main
17 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
17 Days Ago
meds box - removed duplicate renderlod
17 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
17 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
17 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
17 Days Ago
food box - lod values adjusted guns box - lod values adjusted
17 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
17 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
17 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
17 Days Ago
Merge from foliage_instancing_shader_feature
17 Days Ago
Merge from main
17 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
18 Days Ago
Merge from fix_guid_null_primitive
18 Days Ago
Merge from fix_paste_mountable
18 Days Ago
Merge from heli_fixcars_changes_2
18 Days Ago
don't need this anymore
18 Days Ago
Include any SkeletonProperties referenced models as well
18 Days Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
18 Days Ago
Fixed BBQ gibs not being skinned
18 Days Ago
merge from naval_update/io_boats
18 Days Ago
merge from workshop_unload_fix
18 Days Ago
Updated perf text to show the skins waiting to unload count
18 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
18 Days Ago
Scan the project for animations we need on the server every build
18 Days Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
18 Days Ago
Foundation corner conditional model checks
18 Days Ago
Foundation corner sockets
18 Days Ago
Added CornerSocket
18 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
18 Days Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
18 Days Ago
Switch cap base color to be non-HDR in hairdyecollection
18 Days Ago
Don't do gamma correction on capbasecolor in hair dye collection
18 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
18 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
18 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
18 Days Ago
further SSS
18 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
18 Days Ago
merge from main
18 Days Ago
merge from io_boats
18 Days Ago
merge from hackweek_more_tests