reporust_rebootcancel

108,198 Commits over 3,867 Days - 1.17cph!

25 Days Ago
Update: when enabling PerfFwk ensure we have 64bit arch selected Somehow I had 32bit arch targetted locally, and it looks like this is a local-only setting, so it's possible others will also run into this - this should avoid issues (like previous problem with Rust.Harmony). Tests: while on WIndows32 target enabled the framework - confirmed it switched to 64bit arch
25 Days Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
25 Days Ago
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25 Days Ago
Fix wolves absolutely wrecking cars with their attacks
25 Days Ago
setting up metal shield viewmodel anims
25 Days Ago
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25 Days Ago
reinforced wood shield world model
25 Days Ago
merge from main
25 Days Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
25 Days Ago
modular car style suspensions for battering ram and skateboard
26 Days Ago
merge from main
26 Days Ago
Compile fixes
26 Days Ago
BatteringRam now inherits from GroundVehicle
26 Days Ago
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26 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
26 Days Ago
Buildfix: Harmony loader is conditionally built via asmdef settings - Originally there was a mix of code macro checks and asmdef constraints - now it's just asmdef constraints and no code defines - Enabled it for all platforms except editor, instead of just 3 explicit ones(Unity's TestFramework currently builds Win32 players instead of Win64). Tests: with PerfFwk enabled and editor in different(Client, Server, both) modes, ran Pool perf tests in Player/standalone mode. Everything built and succeeded.
26 Days Ago
Update: Exclude unnecesary scenes when PerfFwk is enabled - We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues - It also saves iteration time, since we only build scenes we'll use for perf testing Tests: same as before
26 Days Ago
main -> vines
26 Days Ago
Update: Moving perf tests to PerfFwk plugin - Added additional references to PerfFwk Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
26 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
26 Days Ago
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26 Days Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
26 Days Ago
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26 Days Ago
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Potential fix for wolves jagged jumps
26 Days Ago
Merge from blowpipe
26 Days Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
26 Days Ago
Refactor modifier application so I can use it elsewhere.
26 Days Ago
Merge from main
26 Days Ago
merge from main
26 Days Ago
merge from fix_crafting_queue_wrong_item
26 Days Ago
merge from planter_night_rainfall_fix
26 Days Ago
merge from launchsite_flow_fix
26 Days Ago
merge from dpv_fixes
26 Days Ago
merge to main surrendering_duck
26 Days Ago
merge from frontier_hatchet_bc_fixes
26 Days Ago
merge from hempcolor
26 Days Ago
Merge from main
26 Days Ago
Merge from thirdperson_orbit_cam
26 Days Ago
Merge from main
26 Days Ago
WIP
26 Days Ago
Fixed some duplicate arms
26 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
26 Days Ago
Backups
26 Days Ago
Merge from main
26 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
26 Days Ago
Male head B rig V3
26 Days Ago
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26 Days Ago
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