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120,732 Commits over 4,018 Days - 1.25cph!

14 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
14 Days Ago
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14 Days Ago
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14 Days Ago
Compile fix
14 Days Ago
merge from inputfield_chinese_fix
14 Days Ago
exported crocodile intimidate to walk rm animation
14 Days Ago
Switched these back to green power lights.
14 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
14 Days Ago
Merge from main
14 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
14 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
15 Days Ago
merge from half_height_storage_test
15 Days Ago
half-height shelves to be merged to correct branch
15 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
15 Days Ago
Players are now dismounted if they collide with construction while swinging
15 Days Ago
Merge from blowpipe
15 Days Ago
Fix headshot marker not happening
15 Days Ago
cherrypicking 118651 groundwatch_nre_fix
15 Days Ago
Merge from main
15 Days Ago
Merge from jungle_update
15 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
15 Days Ago
Merge from jungle_update
15 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
15 Days Ago
Added debug.selectLookingAt convar
15 Days Ago
Increased width of vines to 0.3m (was 0.1m)
15 Days Ago
Merge from miner_hat_skin_fix
15 Days Ago
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15 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
15 Days Ago
Merge from codelocked_crate_lod_fix
15 Days Ago
merge from groundwatch_nre_fix
15 Days Ago
Fixed GroundWatch always treating non-entity colliders as invalid
15 Days Ago
merge from main
15 Days Ago
Tree compile error
15 Days Ago
merge from Easter_event_2025
15 Days Ago
Fixed eggs spawning over terrain holes
15 Days Ago
Compile errors
15 Days Ago
Convar to disable vine drawing
15 Days Ago
Route vine length through protobufs instead (much better results)
15 Days Ago
More distance calculation bugs
15 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
15 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
15 Days Ago
balanced specular boost on rustige eggs across the board
15 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
15 Days Ago
merge from largefurnaceoptimize
15 Days Ago
merge from crossbow_arrow_fix_2
15 Days Ago
merge from premium_network_error_fix
15 Days Ago
Merge from snakes
15 Days Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
15 Days Ago
Vine ddraw debug stuff
15 Days Ago
Fix delayed triggers after repositioning.