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130,078 Commits over 4,232 Days - 1.28cph!

20 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
20 Days Ago
merge from engine_improved_fuel_access
20 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
20 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
20 Days Ago
merge from floating cities
20 Days Ago
merge from naval update
20 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
20 Days Ago
Merge from parent
20 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
20 Days Ago
Merging main to main/fpbuild_jenkins
20 Days Ago
Updating flare rig joints
20 Days Ago
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20 Days Ago
FC barge 3600/4200 shadow proxies
20 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
20 Days Ago
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20 Days Ago
Merge from main_merge_31_oct_try_again
20 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
20 Days Ago
Fixed wonky 3P chainsaw orientation.
20 Days Ago
Merge from shiplighting
20 Days Ago
Merge from foliage_instancing
20 Days Ago
Merge from (parent) naval_update.
20 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
20 Days Ago
Spotlight.on.cool flare tweak.
20 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
20 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
20 Days Ago
Merge from foliage_swap
20 Days Ago
Merge from main
20 Days Ago
Override the lerp, not the position
20 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
20 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
20 Days Ago
material color tweak to better track the unoptimised original look
20 Days Ago
First WIP prototype for component displaying box skins
20 Days Ago
fixed interior props cull group being disabled (was temporary)
20 Days Ago
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20 Days Ago
added walkway A ambience files
20 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
20 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
20 Days Ago
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20 Days Ago
heavy_helmet_overlay_fix -> main
20 Days Ago
Fix binoculars + the heavy helmet from rendering weird
20 Days Ago
security tower a lod3 baked now
20 Days Ago
setup flashlight refresh vm anims
20 Days Ago
Heavy plate helmet repose
20 Days Ago
Exhaust fixes.
20 Days Ago
Stray light fix. Cleanup.
20 Days Ago
Final polish.
20 Days Ago
merge from main
20 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
20 Days Ago
menu_bootstrap_change -> main
20 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game