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139,618 Commits over 4,383 Days - 1.33cph!

18 Days Ago
More lights. Scene backup.
18 Days Ago
Hair updates
18 Days Ago
merge from PlayerRigUpdate2
18 Days Ago
Industrial wall lamps & variants.
19 Days Ago
Fixed more store texts regression from 146395
19 Days Ago
Fixed variant count text width regression in store pages
19 Days Ago
reverted accidental splash screen setting tweak
19 Days Ago
main -> rust_relay_server
19 Days Ago
Console now fills bottom up Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command Fixed command list search bar selection color being transparent Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
19 Days Ago
merge from new_console-ui
19 Days Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
19 Days Ago
new egg hunt music new egg open/upgrade sounds
20 Days Ago
Alternative with refraction.
20 Days Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
20 Days Ago
Update Mono.Cecil, use .net standard build
20 Days Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
20 Days Ago
merge from new_console-ui
20 Days Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
20 Days Ago
Dont show [] if we cant get the value (server var from the client)
20 Days Ago
New tooltip prefab for f1 UI Some color fixes in command list
20 Days Ago
music for new rustige egg
20 Days Ago
Remove poolable from scientist suit NVGM (matches main)
20 Days Ago
fix manifest after merge squashed
20 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
20 Days Ago
merge from waterwheel_deployable
20 Days Ago
Added a scrollbar to the command list Some layout tweaks and fixes
20 Days Ago
merge from hamster_water_wheel
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
get RRP running on unity 6
20 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
20 Days Ago
Fixed item and vehicle list flex scroll gap
20 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
20 Days Ago
Merge from main
20 Days Ago
Checkpoint for Flavien test.
20 Days Ago
Fix missing HasFlag swaps
20 Days Ago
Refactor all fsms, wip
20 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
20 Days Ago
merge from main
20 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
20 Days Ago
merge from new_console-ui
20 Days Ago
Compile fix
20 Days Ago
merge from render_pipeline_testing
20 Days Ago
oops
20 Days Ago
Fixed double select none buttons in the tools tab
20 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
20 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
20 Days Ago
merge from hasflag_replacement
20 Days Ago
merge from new_console-ui
20 Days Ago
Fixed loadouts not loading in non debug builds