reporust_rebootcancel

131,750 Commits over 4,262 Days - 1.29cph!

10 Days Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
10 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
10 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
11 Days Ago
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11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
- Flipped puinch (way nicer)
11 Days Ago
Coconut localization.
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
Much better fov punch system - ditch the spring
11 Days Ago
Coconut texture saturation tweak.
11 Days Ago
Coconut setup
11 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
11 Days Ago
- More merge conflicts - Increased FOV punch
11 Days Ago
Deep sea portal partial (again)
11 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
11 Days Ago
50cal_Animations -> pt_boat_turrets
11 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
11 Days Ago
merge from naval_update
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Compile fix
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
11 Days Ago
Removed default save name from craggy
11 Days Ago
Revert EditorSettings
11 Days Ago
Fixed duplicated deep sea markers
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
11 Days Ago
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11 Days Ago
Fix compile error
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Reset pos/rot after load
11 Days Ago
Remove debug log
11 Days Ago
11 Days Ago
11 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
11 Days Ago
Merge from parent
11 Days Ago
Merge from naval_update
11 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
11 Days Ago
Compile fixes
11 Days Ago
- Add some smoothing to the rear turret
11 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
11 Days Ago
Remove all dock & edit related code
11 Days Ago
Don't play the client tick if no one is home
11 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
11 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
11 Days Ago
Manually play the boat building station deploy effect
11 Days Ago
Can't deploy and edit in the deep sea