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131,380 Commits over 4,262 Days - 1.28cph!

12 Days Ago
scientist_boat_ai -> naval_update
12 Days Ago
spawn setting change again
12 Days Ago
Increase LOD0 distance on steering wheel
12 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
12 Days Ago
Better scientist boat spawn settings
12 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
12 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
12 Days Ago
scientist_boat_ai -> naval_update
12 Days Ago
merge from naval_update
12 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
12 Days Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
12 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
12 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
12 Days Ago
Merge from steering_wheels_fix
12 Days Ago
Fix shared names on blackjack machine collision, resolves warning
12 Days Ago
merge from main/naval_update/modular_boat_sounds
12 Days Ago
Dont allow ai turrets to move if ai.move is false
12 Days Ago
sound import setting tweaks
12 Days Ago
Dont move scientist boats if Ai.Move is false
12 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
12 Days Ago
Early exit out our update loop if there are no connections inside a large radius
12 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
merge from main/naval-Update
13 Days Ago
Fixed boats stopping if the player is on the edge of the plank
13 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
13 Days Ago
Merge from floating_cities
13 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
13 Days Ago
Fix elevators on floating city not working after a server restart
13 Days Ago
merge from force_scene_deep_sea -> naval_update
13 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
13 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
13 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
13 Days Ago
hooked up event birthday balloons with new prefab
13 Days Ago
balloon icons and set their health low
13 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
13 Days Ago
Bunch of wip dock and edit work
13 Days Ago
Arctic Hazmat repose/lods
13 Days Ago
merge from naval_update/deep_sea
13 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
13 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
13 Days Ago
removed boat planner folder (files are now in planner folder)
13 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
13 Days Ago
Tropical 4 underwater treatment.
13 Days Ago
Tropical 3 underwater treatment.
13 Days Ago
Tropical1 underwater treatment
13 Days Ago
merge from naval_update/deep_sea
13 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
13 Days Ago
Tropical2 underwater treatment.
13 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers