reporust_rebootcancel

108,221 Commits over 3,867 Days - 1.17cph!

28 Days Ago
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29 Days Ago
Gesture test
29 Days Ago
Same treatment for VM weapon flashlight
29 Days Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
29 Days Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
29 Days Ago
Compile fix
29 Days Ago
Partial modifier and RPC build
29 Days Ago
- Scene updates - Prefab properties populated - Manifest
29 Days Ago
Merge fixes
29 Days Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
29 Days Ago
radtown_spline_fixes -> main
29 Days Ago
patrolheli_orbitstrafe_fix -> main
29 Days Ago
radioactive_water_convars -> main
29 Days Ago
buoy_spawn_fix -> main
29 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
29 Days Ago
BCE setup
29 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
29 Days Ago
removed dependency on BaseEntity from AttachTo
29 Days Ago
-Ballista Begin
29 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
29 Days Ago
Polish to catapult art. Added decal renderer to catapult prefab.
29 Days Ago
HCR viewmodel anim updates
29 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
29 Days Ago
Complete/fail setup
29 Days Ago
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29 Days Ago
Initial scene setup
29 Days Ago
merge from main
29 Days Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
29 Days Ago
Start/stop basics
29 Days Ago
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29 Days Ago
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29 Days Ago
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29 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
29 Days Ago
QteEntity, QteSnake and TriggerQTE basics.
29 Days Ago
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29 Days Ago
Added snake model to entity
29 Days Ago
Initial files/prefab/folders
29 Days Ago
Merge from main
29 Days Ago
29 Days Ago
small caves rocks dressing
29 Days Ago
medium caves rocks dressing
29 Days Ago
Allow surrender gesture when ducking
29 Days Ago
merge from /world_update_2/flashlightfixes/fulloverhaul/
29 Days Ago
merge from travelling_vendor_fixes_2
29 Days Ago
merge from patrol_heli_crash_filters
29 Days Ago
merge from radioactive_water_buff
29 Days Ago
large caves rocks dressing
29 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
29 Days Ago
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29 Days Ago
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