reporust_rebootcancel

120,750 Commits over 4,018 Days - 1.25cph!

16 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
16 Days Ago
Merge from easter_event_2025
16 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
16 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
16 Days Ago
Fixed name label missing on small hunting trophy
16 Days Ago
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16 Days Ago
Mesh Update
16 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
16 Days Ago
Merge from main
16 Days Ago
merge from Easter_event_2025
16 Days Ago
Compile fix again
16 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
16 Days Ago
merge from Easter_event_2025
16 Days Ago
Compile fix
16 Days Ago
brone egg primitive loot pass
16 Days Ago
primitive siliver and golden egg gameplay pass
16 Days Ago
merge from Easter_event_2025
16 Days Ago
merge from rustige_egg_g_fix
16 Days Ago
merge from rustige_animatorflag_lod_fix
16 Days Ago
merge from Easter_event_2025
16 Days Ago
progress on underwater effects using new way with underwater volume meshes
18 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
18 Days Ago
Looping iteration.
18 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
18 Days Ago
merge from main
18 Days Ago
merge from vendingmachine_storageadaptor_fix
18 Days Ago
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18 Days Ago
merge from egghunt_fixes
18 Days Ago
Blank slate to start work on a new menu
18 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
19 Days Ago
initial prefab setup and folders for jungle/aztec ak
19 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
19 Days Ago
added pipe mesh to the ziggurat
19 Days Ago
Cleanup, removed logs
19 Days Ago
Cocoknight armor update
19 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
19 Days Ago
Eggs spawn at water level
19 Days Ago
Updated LOD distance
19 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
19 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
19 Days Ago
Prevent tigers from fighting panthers all the time
19 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
19 Days Ago
Allow setting a custom initial orientation for projectiles
19 Days Ago
Merge from jungle_update (different tiger spawning rules)
19 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
19 Days Ago
Removed Old Snake Raw Textures
19 Days Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
19 Days Ago
Merge from env_volume_performance_testing
19 Days Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
19 Days Ago
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