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131,920 Commits over 4,262 Days - 1.29cph!

12 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
12 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
12 Days Ago
fix dupe translation key
12 Days Ago
ambience emitter changes and added ambience trigger script
12 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
12 Days Ago
merge from birthday2025 -> main
12 Days Ago
easel lods and gibs
12 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
12 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
12 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
12 Days Ago
PT Boat cabin light addition
12 Days Ago
Added Salvaged Cleaver Worldmodel
12 Days Ago
XXL seamless artist canvas paintable WIP and tests
12 Days Ago
Fixing skinning for ammo box on 50 cal single rig
12 Days Ago
3p update
12 Days Ago
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12 Days Ago
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12 Days Ago
- set boat/building planner to use viewmodel renderer
12 Days Ago
mat/texture/folder organisation
12 Days Ago
merge from main
12 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
12 Days Ago
set 3p boat & building planner, added 3p anims
12 Days Ago
Merge from naval_missions
12 Days Ago
removed all textures/materials
12 Days Ago
Remove using from MapMarkerMissionProvider
12 Days Ago
merge from main
12 Days Ago
merge from deep_sea
12 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
12 Days Ago
Small engine detailed colliders.
12 Days Ago
Merge from naval_missions
12 Days Ago
Post merge fixes
12 Days Ago
Updated Prefab to re-include sensor rotation
12 Days Ago
Fix steering wheel art not getting removed from server.
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from parent
12 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
12 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
12 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
12 Days Ago
Fixing skinning for 50 cal right rig
12 Days Ago
Updated screen material
12 Days Ago
merge from naval_update
12 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
12 Days Ago
Merge from main
12 Days Ago
Fix "look rotation vector is zero" error spam
12 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
12 Days Ago
Fixing 50 cal front left mesh vertex offset
12 Days Ago
Fix naval scientist corpse using normal scientist skin
12 Days Ago
merge from boat_building
12 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
12 Days Ago
merge from naval_update