reporust_rebootcancel

128,994 Commits over 4,232 Days - 1.27cph!

14 Days Ago
merge from deep_sea
14 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
14 Days Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
14 Days Ago
Bugfix: stop player from inheriting parent's network group Unintentional change as part of baseplayer_vis_nre merge. This caused player to inherit global network group on cargoship, which stops replicating anything outside of it. Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
14 Days Ago
█▄▌▍█ ▍▉▋█ ▄▊▉▆▉▌█▇_▌▅▋▍▉▋▉▆▆▄▌▌
14 Days Ago
Fixing skinning for 50 cal rig
14 Days Ago
Refactoring boat checks
14 Days Ago
Merge from parent
14 Days Ago
merge from naval_update/island_scenes
14 Days Ago
15 Days Ago
Tropical1 island node pass
15 Days Ago
merge from naval_update
15 Days Ago
Adding gibs mesh for the steering wheel and small engine
15 Days Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
15 Days Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
15 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
15 Days Ago
Merge from floating_cities
15 Days Ago
S2P FC 1,2,3
15 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
15 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
15 Days Ago
Merge from map_work
15 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
15 Days Ago
Compile fix
15 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
15 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
15 Days Ago
pt_boat_2 -> naval_update
15 Days Ago
naval_update -> pt_boat_2
15 Days Ago
PTBoat Scientists can use the rear turret properly
15 Days Ago
Merge from main
15 Days Ago
Merge from parent
15 Days Ago
Missed file
15 Days Ago
Fix crash
15 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
15 Days Ago
Disabled shadow casting on casino ropes
15 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
15 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
15 Days Ago
▉▆▌█▇ ▍▊ ▊▉▆ ▅▆▋▋▌▉▉▄▄▇ ▊▋▍▉▇█▊▄▋▌ - ▋▄▆▌▌▉▇ ▇▅▊▍▅▌▋▅▊▄ ▉▌▋▅▅▇, ▄▌▌▇ ▆▄▌▇▉▍, ▊▉▅▄▌ ▌▇▅▅▌█▇, █▌▅▇▊ █▅▅▄▋▊▋▆, ▍▄▅...
15 Days Ago
wip parenting changes
15 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
15 Days Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
15 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
15 Days Ago
merge from fix_deep_sea_wipe -> naval_update
15 Days Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
15 Days Ago
Fix fully global networked entities not getting killed when the deep sea wipes
15 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
15 Days Ago
Merge: from main
15 Days Ago
▊▊▉▇▋▇: ▅▅▅▆▅█▊▌▉▊▉ - ▆▉▍▅▄▋ ▍█▆▇ ▆▉▉▋▄▊▇ ▆▊▉█ ▍▌▇▍▄▊▅▍▊▆▄▆▌▉▉▆▄ ▉▍▊▍ ▉▄▌▊ ▊▉▅▌▇▊ ▌▄▅ ▇▋▉▆▄▅-▋▉▊▅▆▆▊▅▉ █▆▊▋▍▉▇▋▉ ▆▇ ▄▍-▅▇▊ ▅▅▋ ▆▋▊▌█▌ ▌▇▌▍▉▇▍ ▇▊▇ ▄▍▄▅ ▊▍▍▄▍▊▄▋ ▇▇ █▄▅▌▍▋▌ █▆▌▄▅: ▉▌▍▍▇▋▇ ▋▆▋▄ ▄▅▇▌▉▌, ▋▌▄▄▉██▆▄ █▍▉▊ ▊▆▄▉█▄▄ ▄▇▆ █▉▄▋▄▄▋▊/▍▆▉█▄▍▄▍██▋
15 Days Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
15 Days Ago
Attack update
15 Days Ago
█▍▇▄▄▅