reporust_rebootcancel

108,217 Commits over 3,867 Days - 1.17cph!

26 Days Ago
merge from fix_crafting_queue_wrong_item
26 Days Ago
merge from planter_night_rainfall_fix
26 Days Ago
merge from launchsite_flow_fix
26 Days Ago
merge from dpv_fixes
26 Days Ago
merge to main surrendering_duck
26 Days Ago
merge from frontier_hatchet_bc_fixes
26 Days Ago
merge from hempcolor
26 Days Ago
Merge from main
26 Days Ago
Merge from thirdperson_orbit_cam
26 Days Ago
Merge from main
26 Days Ago
WIP
26 Days Ago
Fixed some duplicate arms
26 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
26 Days Ago
Backups
26 Days Ago
Merge from main
26 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
26 Days Ago
Male head B rig V3
26 Days Ago
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26 Days Ago
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26 Days Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
26 Days Ago
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26 Days Ago
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26 Days Ago
Fix animals walking through crates and barrels
26 Days Ago
Fix wooden covers not carving navmesh
26 Days Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
26 Days Ago
setting up metal shield viewmodel
26 Days Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
26 Days Ago
Activated towing on all siege weapons
26 Days Ago
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26 Days Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
26 Days Ago
Auto dismount player at the end of sampling (just use distance for now)
26 Days Ago
4 shot mini crossbow folder setup & basic blockout / grey box
26 Days Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
26 Days Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
26 Days Ago
Merge: from main Tests: none
26 Days Ago
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27 Days Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
27 Days Ago
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27 Days Ago
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27 Days Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
27 Days Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
27 Days Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
27 Days Ago
Rig V3 setup
27 Days Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
27 Days Ago
Restrcting player seeds to single model for now
27 Days Ago
Update: Log TreeManager's treaming grid dimension on init - Available as part of Network level 1 logging Tests: booted in editor with server-only mode
27 Days Ago
Merge: from main Tests: editor boot
27 Days Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
27 Days Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled