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141,836 Commits over 4,413 Days - 1.34cph!

12 Days Ago
Cherry pick 147457 (asset scene build optimizations)
12 Days Ago
Enable single frame parenting for AK mag drop effects
12 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
12 Days Ago
Don't set process affinity in editor if running batch mode
12 Days Ago
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12 Days Ago
12 Days Ago
Protobuf for upkeep
12 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
12 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Fix priority on apartment scene menu item
12 Days Ago
fixed normals on flame turret guidemesh
12 Days Ago
Remove using as well
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
Unity Editor compile fix
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
12 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
12 Days Ago
merge from main
12 Days Ago
vendingmachine_ui_refresh -> main
12 Days Ago
WIP setting up dart board prefab
12 Days Ago
Second set of fixes - fake inventory compile errors
12 Days Ago
Compile fix - swap to using flags
12 Days Ago
vendingmachine_ui_refresh -> main
12 Days Ago
Clear hover over button fixes
12 Days Ago
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12 Days Ago
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12 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
12 Days Ago
- Final style changes - Added suggestions area in admin panel
12 Days Ago
Updated sprint anim (test)
12 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
12 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
12 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
12 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
12 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
12 Days Ago
Potential fix for scientists not spawning on cargo
12 Days Ago
Fix minor typo in WhatUsesThis
12 Days Ago
Merge fixes.
12 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
12 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
12 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
12 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
12 Days Ago
simplified encryption again
12 Days Ago
Simplify encryption
12 Days Ago
Merge from main
12 Days Ago
All remaining monument fixes.
12 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
12 Days Ago
merge from playerboat_droppeditem_parent_fix