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131,758 Commits over 4,262 Days - 1.29cph!

10 Days Ago
Steering wheel material changes
10 Days Ago
Prefix name change on the steering wheel textures
10 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
10 Days Ago
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10 Days Ago
merge from puzzlereset_command_improvements
10 Days Ago
merge from guide_materials_tweaks
10 Days Ago
merge from techtree_open_default_level
10 Days Ago
Merge from parent
10 Days Ago
Merge from foliage_instancing_islands
10 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
10 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
10 Days Ago
Merge from parent
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Fixed missing power input arrow on storage adaptor
10 Days Ago
Merge from main
10 Days Ago
Merge from food_qol
10 Days Ago
Fix food in a backpack dropped in the snow spoiling
10 Days Ago
Merge from main
10 Days Ago
merge from naval_update
10 Days Ago
Manifest
10 Days Ago
Codegen
10 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
10 Days Ago
Layer change on small ramp to work with projectiles
10 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
10 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
10 Days Ago
Correct serialized terrain size on island prefabs
10 Days Ago
Removed a log
10 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
10 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
10 Days Ago
Naval + Indirect Instancing smoke test
10 Days Ago
Also delete some duplicate textures
10 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
10 Days Ago
Compile fix
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
10 Days Ago
rhib_fixes -> naval_update
10 Days Ago
Swap drybox to use mailbox sounds
10 Days Ago
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10 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
10 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
10 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
10 Days Ago
Various PT boat polish/lighting.
10 Days Ago
merge from naval_update
10 Days Ago
merge from naval_update
10 Days Ago
merge from naval_update/island_scenes
10 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
10 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
10 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.