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108,216 Commits over 3,867 Days - 1.17cph!

27 Days Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
27 Days Ago
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27 Days Ago
exported wolf swim animation
27 Days Ago
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27 Days Ago
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27 Days Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
27 Days Ago
Polish on catapult. Fixed missing material slot on catapult entity
27 Days Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
27 Days Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
27 Days Ago
reinforced wooden shield viewmodel
27 Days Ago
battering ram temporary greybox
27 Days Ago
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27 Days Ago
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27 Days Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
27 Days Ago
Hook up accessibility color options
27 Days Ago
Cleanup and fix debug spam
27 Days Ago
Hook up options menu
27 Days Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
27 Days Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
27 Days Ago
Improved mushroom texture quality - now uses native resolution
27 Days Ago
Additive test timeline
27 Days Ago
Cam anim presets
27 Days Ago
Merge from additive_timeline
27 Days Ago
Add a per layer weight slider
27 Days Ago
Merge from elevator_world_deploy_fix
27 Days Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
27 Days Ago
Merge from additive_timeline
27 Days Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
27 Days Ago
Merge from main
27 Days Ago
Cyclo backdrop
27 Days Ago
Add Facepunch.AdditiveTimeline plugin
27 Days Ago
Merge from set_local_player_visible
27 Days Ago
Show the white cubes and arrows when deploying IO entities too
27 Days Ago
Merge from demo_shot_delete_fix
27 Days Ago
Fixed error when deleting a folder with demo shots inside
27 Days Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
27 Days Ago
Hemp slightly more neon for visibility
27 Days Ago
ForceDetailColour script now defaults to white with 100% alpha
27 Days Ago
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder Added SaveAllShotsAsAnim, exports all shots regardless of folder
27 Days Ago
Parent merge
27 Days Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
27 Days Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
27 Days Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
27 Days Ago
Item icons
27 Days Ago
Wooden shield variant setup
27 Days Ago
Set up improvised shield prefab variants
27 Days Ago
Merge from main
27 Days Ago
TowingAttachment compile fix
27 Days Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
27 Days Ago
High priority ports will show regardless of being marked as "main power"