reporust_rebootcancel

111,707 Commits over 3,928 Days - 1.18cph!

37 Days Ago
Merge: from main Tests: none
37 Days Ago
Submitting battering ram hardware rig
37 Days Ago
jungle_ruins_c iteration2
37 Days Ago
merge from indirect_instancing
37 Days Ago
Fixed missing namespace error in server build
37 Days Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
37 Days Ago
Manifest
37 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
37 Days Ago
adjusted gui slider values
37 Days Ago
merge from main
37 Days Ago
adding the surface type mat for gibs
37 Days Ago
merge from server_baseplayer_optim
37 Days Ago
merge from primitive
37 Days Ago
merge from player_catapulting
37 Days Ago
merge from create_asset_menu
37 Days Ago
▌█▌▋▄ ▌▆▇▄ ▄▇▋▆▉▊▆▋▌_▄▊▄▇▍▆_▄▇▍█▊_▌▄▇▌▍
37 Days Ago
merge from scrap_exchange_dynamic_pricing
37 Days Ago
Player dies on impact
37 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
37 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
37 Days Ago
Make killscientists command also kill new scientists
37 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
37 Days Ago
fixed terrain blend map for Lake_a
37 Days Ago
Re-implemented player catapulting
37 Days Ago
Update spawns in desert mil base dwellings
37 Days Ago
/main/indirect_instancing:
37 Days Ago
battering ram - updated ik hand targets
37 Days Ago
Bake covers for mil desert base
37 Days Ago
merge from /indirect_instancing
37 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
37 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
37 Days Ago
initial ui sign.update.sculpture prefab variant
37 Days Ago
Started organising options layouts
38 Days Ago
exported edited wolf attack ledge rm animation
38 Days Ago
Merge from bag_pickup_auth
38 Days Ago
Fixed bag interactions when in auth
38 Days Ago
merge from /indirect_instancing
38 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
38 Days Ago
Updated workshop scene set dressing for new rocks
38 Days Ago
merge from font_updater
38 Days Ago
merge from caminfo_barrel_squeeze
38 Days Ago
merge from fix_toolgun_LOD
38 Days Ago
merge from hexagontile_kill_fix
38 Days Ago
merge from fix_binocular_2024
38 Days Ago
merge from bag_pickup_auth
38 Days Ago
merge from store_gesturepack_uiscale_fix
38 Days Ago
More socket fixes
38 Days Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
38 Days Ago
WIP
38 Days Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%