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111,707 Commits over 3,928 Days - 1.18cph!

38 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
38 Days Ago
merge from primitive
38 Days Ago
Speed and handbrake tweaks on slopes
38 Days Ago
Fridge is now an IO entity, requires 5 power
38 Days Ago
Fixed some old textures taking too much ram.
38 Days Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
38 Days Ago
Horse ground alignment tweaks
38 Days Ago
Merge from scrap_exchange_dynamic_pricing
38 Days Ago
Merge from root_label_fix
38 Days Ago
Merge from ice_sculptures
38 Days Ago
Manifest
38 Days Ago
More adjustments, can now accept either a player ID or player name
38 Days Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
38 Days Ago
Merge from xmas2024
38 Days Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
38 Days Ago
Gallop gait tweaks
38 Days Ago
merge from xmas2024
38 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
38 Days Ago
added textures and set up mats for the knight armour
38 Days Ago
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38 Days Ago
battering ram anims updated
38 Days Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
38 Days Ago
merge from xmas2024
38 Days Ago
always unlock ginger bread building skin
38 Days Ago
battering ram anims exported on updated rig
38 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
38 Days Ago
added initial battering ram anims
38 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
38 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
38 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
38 Days Ago
better defaults on sculpting tool data
38 Days Ago
Merge from indirect_instancing
38 Days Ago
Restoring ProjectSettings.asset
38 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
38 Days Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
38 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
38 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
38 Days Ago
Fixed hexagon tiles not being killed correctly
38 Days Ago
Added luminance weighing to TAA to reduce flickering
38 Days Ago
jungle_ruins_b iteration2
38 Days Ago
Merge from indirect_instancing
38 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
38 Days Ago
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38 Days Ago
jungle_ruins_a iteration2
38 Days Ago
metal shield 3p melee attack anim updated
38 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
38 Days Ago
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38 Days Ago
Clean up folders
38 Days Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone