reporust_rebootcancel

108,224 Commits over 3,867 Days - 1.17cph!

30 Days Ago
merge from physics_horses
30 Days Ago
merge from main
30 Days Ago
merge from RF_optim
30 Days Ago
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30 Days Ago
Put counter text changes on the correct branch
30 Days Ago
Clean: forgot to save an extra comment Tests: none, trivial change
30 Days Ago
Update: replacing cell budget with a time-per-player budget - Setting this budget to 10micros initially This budget doesn't evaluate every cell, but rather groupings of cells. I'll re-evaluate this once I get to testing big procedural worlds. Tests: Confirmed entire Craggy grid gets streamed to the player
30 Days Ago
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30 Days Ago
Update: added a runtime switch to disable tree batch streaming - Enabled by default Tests: booted with it being both turned on and off
30 Days Ago
Merge: from main Tests: none
30 Days Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
30 Days Ago
Fixed some placeholder stuff for gesture slots that are empty
30 Days Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
Merge from main
30 Days Ago
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
30 Days Ago
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
30 Days Ago
Fixed large stables vendor getting killed on server restart
30 Days Ago
merge from main
31 Days Ago
merge from main
31 Days Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
31 Days Ago
merge from main
31 Days Ago
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31 Days Ago
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32 Days Ago
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32 Days Ago
Apply distance checks to individual covers instead of cover groups
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
merge from divesite_respawn_fix
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
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32 Days Ago
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33 Days Ago
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33 Days Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
33 Days Ago
Cookie mipmap glitch fix
33 Days Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
33 Days Ago
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33 Days Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
33 Days Ago
- Adjusted Bradley spline height. - Check how close before you enter
33 Days Ago
merge from flow_vector_field
33 Days Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
33 Days Ago
Improve cover selection and debug, fix some objects not blocking the trace
33 Days Ago
Added catapult test meshes for Flavien
33 Days Ago
Siege tower constructable tweaks