reporust_rebootcancel

108,227 Commits over 3,867 Days - 1.17cph!

34 Days Ago
Colour adjustments and detail additions to catapult
34 Days Ago
accidental doubling up of waterflow generation for rivers
34 Days Ago
dirty prototype of converting terrain alpha map to holes map to replace terrain ignore volumes from physics checks
34 Days Ago
Added arted-up catapult model, materials, and textures. Some tweaks pending.
34 Days Ago
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34 Days Ago
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34 Days Ago
Fixed drawbridge animations Added another drawbridge to the lower level
34 Days Ago
Buildfix: isolating perf test scripts into it's own assembly - For the time being stores existing perf tests - will reorganize when the structure is more clear in the future. Tests: Unity booted without errors, confirmed perf tests presence in Test Runner
34 Days Ago
Merge: from main Tests: none
34 Days Ago
Added front door and drawbridge to the siege tower
34 Days Ago
Planters now use the same outside check as water catchers. Reworked planter rainfall logic. Added planterbox.outsidetestdistance server convar to control distance check.
34 Days Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
34 Days Ago
Update: enable sound pooling by default If something goes derp, can be disabled via audio.enablesoundpooling 0 Tests: was explicitly enabled over last 3 days while running all recent changes
34 Days Ago
Stopped icesheets from spawning around lakes
34 Days Ago
Merge: from main Tests: ran around on craggy with logs
34 Days Ago
Added convars: 'radiation.water_loot_damage' 'radiation.water_inventory_damage' 'radiation.materialToRadsRatio'
34 Days Ago
Bugfix: don't leak looping sounds when quick-switching It's possible that equipped items with sound effects (setup via sound player) can enable-then-disable across 2 frames, before SoundManager picks up the pending play request. If it's a looping sound(like torches burn loop) it would stay alive forever. Now we cleanup the pending requests on disable of sound player. Tests: mousewheel quickswitched between rock and a torch and observed numbers in audio.printsounds - the burn loop is no longer accumulating.
34 Days Ago
removed debug logs
34 Days Ago
Smoothed vendor entry and exit to spline
34 Days Ago
Bradley much less likely to enter a spline when turning or facing a target from behind
34 Days Ago
Update: SoundManager pools internal lists The pooling effect is minimal, but it achieves 2 small improvements: - we don't hold lists in memory for sounds that don't reapper for a while - those can be reused in other parts of the code - audio.printsounds no longer reports 0 active sounds per definintion Tests: On craggy quickswitched between equipped items. Saw the various sounds appear and disapper in the logs.
34 Days Ago
Update: microphone drops any sounds it has accumulated on destroy Tests: tested by playing the flute when exploding the microphone stand connected to a speaker
34 Days Ago
Update: MiningQuarry drops sound assets when destoyed (though it's invulnerable) Tests: none, trivial change (same type of changes as previous)
34 Days Ago
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34 Days Ago
Update: modular car's engine drops all sound resources on disable Tests: blew up a modular car
34 Days Ago
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34 Days Ago
Update: AmbianceWaveSounds recycles sounds on disable Tests: none targetted(same type of change as before), but have been live on my branch for 2d while testing and working on other changes.
34 Days Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
34 Days Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
34 Days Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
34 Days Ago
Remove the mention of floating bottles on the load screen tips
34 Days Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
34 Days Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
34 Days Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
34 Days Ago
Added siege tower Baseline, prefabs
34 Days Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
34 Days Ago
Merge from main -> full_server_demo_client_reader
35 Days Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
35 Days Ago
merge from main - RC
35 Days Ago
Full lighting treatment
35 Days Ago
Compile fix, cleanup
35 Days Ago
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35 Days Ago
Better physics setup (placeholder wheel movements) Added push intertaction
35 Days Ago
Remove old spline leave code
35 Days Ago
Perform strafe target check before bothering to enter orbit state