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132,642 Commits over 4,293 Days - 1.29cph!

39 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
39 Days Ago
updated vm and 3p lr300 space gun anims
39 Days Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
39 Days Ago
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39 Days Ago
Flare weapon refresh animation polish
39 Days Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
39 Days Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
39 Days Ago
Coconut Underwear Repose
39 Days Ago
Clean: remove obsolete TODOs Tests: none, trivial change
39 Days Ago
boat engine t2 Updated t2 techtree
39 Days Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
39 Days Ago
greatly reduce low grade fuel cost for boat building
39 Days Ago
Merge: from main
39 Days Ago
HockeyMask repose
39 Days Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me
39 Days Ago
merge from main
39 Days Ago
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39 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
39 Days Ago
Add christmas branding
39 Days Ago
save++ network++ persistance++
39 Days Ago
merge from boat_building
39 Days Ago
Tweak bbs deployable blocking collider
39 Days Ago
SmallBackpack repose
39 Days Ago
merge from Cannon_Animation
39 Days Ago
boat steering anim update
39 Days Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
39 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
39 Days Ago
Merge from parent
39 Days Ago
More shore material tweaks
39 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
39 Days Ago
fixed incorrect surface types on adobe frame prefabs
39 Days Ago
Adjust tropical shore settings
39 Days Ago
Add tropical underwater visual parameters and blend with shore distance
39 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
39 Days Ago
Actually apply and respect render layers when instancing
39 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
39 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
39 Days Ago
Merge from island_scenes
39 Days Ago
Merge from parent
39 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
39 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
39 Days Ago
Redo confetticannon.deployed renderer simplification
39 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
39 Days Ago
Merge from mute_dialog_warning_fix
39 Days Ago
Merge from heli_fixcars_changes_2
39 Days Ago
Merge from cargoship_updatemovement_nre_fix
39 Days Ago
Merge from deleteentitiesbyshortname_fix
39 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
39 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
39 Days Ago
Fix MountedWeaponSeat client compile error