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111,740 Commits over 3,928 Days - 1.19cph!

38 Days Ago
merge from xmas2024
38 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
38 Days Ago
added textures and set up mats for the knight armour
38 Days Ago
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38 Days Ago
battering ram anims updated
39 Days Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
39 Days Ago
merge from xmas2024
39 Days Ago
always unlock ginger bread building skin
39 Days Ago
battering ram anims exported on updated rig
39 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
39 Days Ago
added initial battering ram anims
39 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
39 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
39 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
39 Days Ago
better defaults on sculpting tool data
39 Days Ago
Merge from indirect_instancing
39 Days Ago
Restoring ProjectSettings.asset
39 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
39 Days Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
39 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
39 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
39 Days Ago
Fixed hexagon tiles not being killed correctly
39 Days Ago
Added luminance weighing to TAA to reduce flickering
39 Days Ago
jungle_ruins_b iteration2
39 Days Ago
Merge from indirect_instancing
39 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
39 Days Ago
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39 Days Ago
jungle_ruins_a iteration2
39 Days Ago
metal shield 3p melee attack anim updated
39 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
39 Days Ago
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39 Days Ago
Clean up folders
39 Days Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
39 Days Ago
merge from giveitemfailed_toast_fix
39 Days Ago
merge from legacy_shelter_description_change
39 Days Ago
merge from voiceprops_itemstore
39 Days Ago
merge from hackweek_car_radio
39 Days Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
39 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
39 Days Ago
merge from siege_weapons
39 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
39 Days Ago
fixed pivot points on construction meshes
39 Days Ago
new merge from /main and /indirect_instancing
39 Days Ago
Merge from /main
39 Days Ago
Merge: from main Tests: none
39 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
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39 Days Ago
Merge from main