reporust_rebootcancel

139,842 Commits over 4,383 Days - 1.33cph!

9 Months Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
9 Months Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
9 Months Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
9 Months Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
9 Months Ago
Store page overlay recycling Some layout tweaks
9 Months Ago
snapping_fix -> main
9 Months Ago
Try only doing is server checks in a listen server
9 Months Ago
M15 Pistol - Emissive glow in iron sights
9 Months Ago
bloody bucket for the medical bay
9 Months Ago
Pilot Codelock - updated textures and prefabs
9 Months Ago
Pilot codelock - closed status emissive texture
9 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
9 Months Ago
snapping_fix -> main
9 Months Ago
Fix snapping not working on split client and server
9 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
9 Months Ago
Added Updated Compass Viewmodel FBX
9 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
9 Months Ago
Enabled mip maps on some store assets
9 Months Ago
Overlay page button progress bar
9 Months Ago
view model camera animation update
10 Months Ago
Merge from parent
10 Months Ago
phrases + coegen checks
10 Months Ago
merge from naval update
10 Months Ago
merge from main
10 Months Ago
backup trawler prefab
10 Months Ago
Fix asset scenes never finishing loading when running as server
10 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Dont include the clientvar
10 Months Ago
CS0414 error fix
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Compile errors
10 Months Ago
Remove debug file
10 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
10 Months Ago
Reapply game mode changes
10 Months Ago
Set corner rotation to use the closer hit to the player
10 Months Ago
snapping_improvements -> main
10 Months Ago
Profiling
10 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
10 Months Ago
merge from party_system -> main
10 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
10 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
10 Months Ago
Server compile fixes
10 Months Ago
Fixed soundtrack dlc page errors
10 Months Ago
Store overlay page layout changes
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from main