reporust_rebootcancel

132,849 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
10 Months Ago
Don't show the world vine to the person riding that vine in first person
10 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
10 Months Ago
Update FP.Steamworks - possible fix for steam load error
10 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
10 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
10 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
10 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
10 Months Ago
Merge from snakes
10 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
10 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
10 Months Ago
Fixed seismic senor and electric heater volumes
10 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
10 Months Ago
main -> io_consistency
10 Months Ago
Attempts to stop boomerang flipping mid way through its flight
10 Months Ago
Fuel generator has an exhaust FX when active.
10 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
10 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
10 Months Ago
ItemContainer merge unfuckery
10 Months Ago
fix decals RTs when 0 decals
10 Months Ago
merge from main
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
auto-set file prefix from prefab name
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
account for alpha tested overlays
10 Months Ago
Description update for all 'Construction' items.
10 Months Ago
security gate fixes. lods, collision, prefabs
10 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
10 Months Ago
Container corpse now retains skins, gibs are skinned as well
10 Months Ago
Added AO map for Wood Storage Box
10 Months Ago
Merge: from main
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
10 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
10 Months Ago
Merge from main
10 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
10 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
10 Months Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
10 Months Ago
Massively reduce snake bit slow duration.
10 Months Ago
exported all tiger animations after skeleton namespace update
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Fix a merge issue causing double modifier modifications
10 Months Ago
renaming tiger bones to correct namespace
10 Months Ago
Server compile fix for upload_icons_range merge