reporust_rebootcancel

123,902 Commits over 4,171 Days - 1.24cph!

12 Months Ago
merge from world_update_2
12 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
12 Months Ago
non-linear flow scaling, with further tuning
12 Months Ago
add separate transition curves for different ocean override parameter groups
12 Months Ago
merge from item_pooling
12 Months Ago
merge from world_update_2
12 Months Ago
Merge from underwaterlights (max depth darkness toned down)
12 Months Ago
Tuned max depth darkness down further.
12 Months Ago
caves - need another pass to finish with overhang rock in some scenes
12 Months Ago
further progress
12 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
12 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
12 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
12 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
12 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
12 Months Ago
Cliff_tall_d fixed terrain holes
12 Months Ago
Merge from underwaterlights
12 Months Ago
Falloff tweaks. Brighter shallows.
12 Months Ago
merge from main
12 Months Ago
Ensure vendor grabs correct direction for peek
12 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
12 Months Ago
Merge from underwaterlights
12 Months Ago
Merge: from main Tests: none
12 Months Ago
v2 tuning of underwater.
12 Months Ago
merge from world_update_2
12 Months Ago
scaling flow forces with shore distance (needs more tuning)
12 Months Ago
Update: Add console switch to enable sound pooling - Disabled by default while I'm investigating ongoing NREs in the area Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
12 Months Ago
Travelling vendor calculates the correct starting distance
12 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
12 Months Ago
water treatment plant
12 Months Ago
Tin can alarms can no longer be picked up without building privileges
12 Months Ago
world_update_2 -> main (print statement was annoying!)
12 Months Ago
Removed spammy debug print statement
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Bubble up rads called on server only
12 Months Ago
12 Months Ago
12 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Prevent bubble up from throwing an NRE
12 Months Ago
Phrase update
12 Months Ago
Merge: from main Tests: none
12 Months Ago
merge from localization
12 Months Ago
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
12 Months Ago
Restored map marker edit popup "Enter text" text size Fixed truncated strings
12 Months Ago
Fixed F7 report popup texts size again
12 Months Ago
merge from world_update_2
12 Months Ago
Fix missing small wooden box item/scene setup