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158,841 Commits over 4,566 Days - 1.45cph!

12 Months Ago
Merge from floating_cities
12 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
12 Months Ago
Fix elevators on floating city not working after a server restart
12 Months Ago
merge from force_scene_deep_sea -> naval_update
12 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
12 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
12 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
12 Months Ago
hooked up event birthday balloons with new prefab
12 Months Ago
balloon icons and set their health low
12 Months Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
12 Months Ago
Bunch of wip dock and edit work
12 Months Ago
Arctic Hazmat repose/lods
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
12 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
12 Months Ago
removed boat planner folder (files are now in planner folder)
12 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
12 Months Ago
Tropical 4 underwater treatment.
12 Months Ago
Tropical 3 underwater treatment.
12 Months Ago
Tropical1 underwater treatment
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
12 Months Ago
Tropical2 underwater treatment.
12 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
12 Months Ago
Offshore spawn stuff
12 Months Ago
Build area must be free of players and entities for dock & edit to work
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
Covered another case ^
12 Months Ago
Update MustPlaceOnBoat error text
12 Months Ago
Can't try to fire whilst reloading
12 Months Ago
Masked out the rear 50 cal turret body animation
12 Months Ago
merge from boat_building
12 Months Ago
Merge from parent
12 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
12 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
12 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
12 Months Ago
More pivot cleanup
12 Months Ago
Fix another screwed up pivot on the front turret
12 Months Ago
merge from main
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Kayak and DPV can be deployed in deep sea
12 Months Ago
Nest hat reposed
12 Months Ago
Corals
12 Months Ago
Fix slightly off player pivot on front turret
12 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
12 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
12 Months Ago
Bunny hat repose
12 Months Ago
merge from health_info_popup_qol -> main
12 Months Ago
Sapcesuit repose/lods
12 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations