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158,841 Commits over 4,566 Days - 1.45cph!

12 Months Ago
Adding gibs for explosives component box
12 Months Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
12 Months Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
12 Months Ago
Allow tugboat in deep sea
12 Months Ago
Simple sight update, Icon, textures, prefab and materials.
12 Months Ago
merge from naval_update
12 Months Ago
Make sure to clear the deep sea billboard list after killing them
12 Months Ago
Merge from parent
12 Months Ago
Fixed typo on boat building privilege
12 Months Ago
Quick refactor/cleanup
12 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
12 Months Ago
space station building skin models and gibs files
12 Months Ago
Merge from parent
12 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
12 Months Ago
Remove some dead code
12 Months Ago
added ambience list and defenirion for PTBoat Stings
12 Months Ago
Bunny ears repose re-commit
12 Months Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
12 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
12 Months Ago
subtract 137213
12 Months Ago
Paintball Gun - update model and bake with fixes
12 Months Ago
Minor fix on heavy scientist hand
12 Months Ago
added creak audio stings to the PTBoat ambience
12 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
12 Months Ago
Bunny Ears repose
12 Months Ago
Disabled wind on tarp_static_blue material
12 Months Ago
Nomad Suit repose/lods
12 Months Ago
Tiger mask repose
12 Months Ago
DragonMask repose
12 Months Ago
added an icon to boat ladder
12 Months Ago
Oxmask repose
12 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
12 Months Ago
Merge from largevehicle_groundwatch
12 Months Ago
Merge from parent
12 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
12 Months Ago
Remove leftover debug message from ElectricWindmill
12 Months Ago
Remove leftover debug message from ElectricWindmill
12 Months Ago
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12 Months Ago
merge from main/naval_update/boat_plank_sounds
12 Months Ago
merge from main/naval_update/boat_wheel_sounds
12 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
12 Months Ago
Triangle fan cells wip
12 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
12 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
Compile fixes
12 Months Ago
Added "Super Chiby" font for balloons, fix references on prefabs
12 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators