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153,747 Commits over 4,536 Days - 1.41cph!

1 Year Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
1 Year Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
1 Year Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
1 Year Ago
ignore collisions between dropped item and drone
1 Year Ago
merge from main
1 Year Ago
Impostor stuff
1 Year Ago
Merge from main
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Tropical palm files.
1 Year Ago
Scene backup
1 Year Ago
merge from log_disable_logs -> main
1 Year Ago
Log to console indicating when logging is disabled & enabled
1 Year Ago
drone properly drops storage loot on death
1 Year Ago
merge from translate_error_fix
1 Year Ago
drone uses its own loot panel
1 Year Ago
Fixed another translate NRE happening during bootstrap
1 Year Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
1 Year Ago
merge from main
1 Year Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
1 Year Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
1 Year Ago
merge from uiworkshop_fixes
1 Year Ago
vm chainsaw attack anim edits
1 Year Ago
Fixed workshop pages not loading items correctly
1 Year Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
1 Year Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
1 Year Ago
account for attack cooldown on ThrownWeapon types
1 Year Ago
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1 Year Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
1 Year Ago
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1 Year Ago
subtract 130346 linq_optimisations
1 Year Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
1 Year Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
1 Year Ago
Changing item category in the workshop menu brings you back to page 1
1 Year Ago
More anchor setup and initial wip anim code.
1 Year Ago
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1 Year Ago
merge from menu_cartbutton_fix
1 Year Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
1 Year Ago
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1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from translate_error_fix
1 Year Ago
More null checks to avoid item description NREs
1 Year Ago
trawler_A some zfight improvement among mesh decals
1 Year Ago
setting up chainsaw attack anims
1 Year Ago
merge from christmaslight_fix
1 Year Ago
Restored christmas light bulb facing upwards when deployed on the ground
1 Year Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
1 Year Ago
menu_vids -> main