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154,109 Commits over 4,536 Days - 1.42cph!

49 Days Ago
Expose where to implement an analytics event for fuse inserting
49 Days Ago
merge from editor_cfg_parallel_import -> main
49 Days Ago
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49 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
49 Days Ago
Add some better tooltips depending on what you pot
49 Days Ago
Minor colour changes
49 Days Ago
merge from waterwell_stock_decrease -> main
49 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
49 Days Ago
Create tests to confirm waterwell stock is correct
49 Days Ago
Cleanup method that returns max stock
49 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
49 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
49 Days Ago
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49 Days Ago
Poolball Shadows, highlights, stripes etc
49 Days Ago
Merge from boombox_volume_interact
49 Days Ago
Icons
49 Days Ago
Codegen
49 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
49 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
49 Days Ago
dartboard bullseye and win effect sounds
49 Days Ago
fix missing pool table deploy sound
49 Days Ago
Unsaved wip from yesterday
49 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
49 Days Ago
merge from sculptures - stone sculpture update
49 Days Ago
stone sculpture icon
49 Days Ago
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49 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
49 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
49 Days Ago
better lod distances on dartboard and pooltable
49 Days Ago
Merge: from main
49 Days Ago
bar games sprays icons
49 Days Ago
merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
49 Days Ago
Merge from satellite_crash
49 Days Ago
Tank spinner has a wake and splash effect when active and moving.
49 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
49 Days Ago
Merge from rb_oofed
49 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
49 Days Ago
create mip-filtered refraction texture before transparent geometry pass
49 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
49 Days Ago
add override water blend slider and toggle
49 Days Ago
Merge from align
49 Days Ago
Merge from demos
49 Days Ago
More, and related refactor.
49 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Fix satellite crates physics material and block player input
49 Days Ago
Run powerplant S2P again
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag