130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Medical bay container collision
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to see nametags through water.
                
                
                
                
             
         
        
        
            
            
            
                
                medical bay container LODs
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▍▋▄ ▊▌▆▉▆▅▉▇▌ ▋▆▋▊▉▄ ▌▉ ▋▊▌▌▋▊▊▋▇, ▉█▄▊█ ▍▊▊▄▄▇▇ ▅▍▉▋▆▉▅▆ ▍▊▄▅▊▅ ▇▍▆▌
                
                
                
                
             
         
        
            
            
            
                
                Apply new changed script to the wall fluorescent light
                
                
                
                
             
         
        
            
            
            
                
                Walllight now refreshes growables
                
                
                
                
             
         
        
            
            
            
                
                merge from string_lights_fix_2
                
                
                
                
             
         
        
            
            
            
                
                Remove rounded foundaction block from planner list
                
                
                
                
             
         
        
            
            
            
                
                updated wallcabinet lock positon
                
                
                
                
             
         
        
            
            
            
                
                Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
                
                
                
                
             
         
        
            
            
            
                
                Undo setting instancing flags on additional materials because the automation seems to be still incorrect
                
                
                
                
             
         
        
            
            
            
                
                Add snapping to the test generator
Setup ranges on the snapping values so its a little easier to tune
                
                
                
                
             
         
        
            
            
            
                
                - Initial setup of oil rig mission
- More small misc changes to mission editor
                
                
                
                
             
         
        
            
            
            
                
                Tweak dismount positions for steering wheel for more lenient mounting
                
                
                
                
             
         
        
            
            
            
                
                First pass medical bay container shell plus materials
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
                
                
                
                
             
         
        
            
            
            
                
                Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
                
                
                
                
             
         
        
        
            
            
            
                
                Force 32 bit index space everywhere (for now)
                
                
                
                
             
         
        
            
            
            
                
                Fixed node visuals not chaning while harvesting them
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync
Tests: wrote a unit test that confirms the bug and confirms the fix
                
                
                
                
             
         
        
        
            
            
            
                
                Disable my test scene loading in craggy
                
                
                
                
             
         
        
            
            
            
                
                Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs
Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future.
Tests: none, trivial change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bugfix: StableObjectCache - properly drop references when clearing
- PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC
- Added a unit test that validates Clear call.
Tests: Ran the new unit test - it was borked before the fix, gud afterwards
                
                
                
                
             
         
        
            
            
            
                
                Renamed all of the floating city container materials to be more standardised
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from sky_circle_fix
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▇▋▉ ▇▉▊▄ ▋▆▌█▅▄▅▅▋_▍█▋_▉█▇▌▉▇
                
                
                
                
             
         
        
            
            
            
                
                 merge from abel_tc_auth_fix_2
                
                
                
                
             
         
        
            
            
            
                
                 merge from wall_cabinet_pickup_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                 merge from bed_blocking_chandelier
                
                
                
                
             
         
        
            
            
            
                
                deleting unused textures from deck crane and rhib crane
AO curve tweaks so it's less intense on them
set ghost ship LOD textures to repeat as they default to clamp, causing issues
                
                
                
                
             
         
        
        
            
            
            
                
                Ocean shoreline wetness fix
                
                
                
                
             
         
        
            
            
            
                
                updated the cranes and radars onboard ghost ships to prefabs
set layer to world on spinny radars
                
                
                
                
             
         
        
            
            
            
                
                final LOD bakes for the ghost ships, double res + downsampling for quality
                
                
                
                
             
         
        
            
            
            
                
                Added ground watch to ceiling light and Chandelier
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai