198,711 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Merge from ziggurat_perf_fixes
3 Months Ago
Merge from jungle_update
3 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
3 Months Ago
Fixed emoji not unlocking correctly
3 Months Ago
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3 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
3 Months Ago
merge from jungle_update
3 Months Ago
added corpse prefabs for wicker and bamboo barrels
3 Months Ago
merge from /jungle_storage_skin_fix
3 Months Ago
Replaced cocoknight gloves viewmodel material
3 Months Ago
Merge from main
3 Months Ago
Missed some billboard texture changes
3 Months Ago
Updated schizolobium with progress from friday
3 Months Ago
updated jungle ar icon
3 Months Ago
Merge from icon_render_export_fix
3 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
3 Months Ago
merge from main
3 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
3 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
3 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
3 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
3 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
3 Months Ago
Possible AdminPanel NRE fix
3 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
3 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
3 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
3 Months Ago
start of fixing corpse gibs for jungle barrel storage
3 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
3 Months Ago
main -> vine_capsule_renderer
3 Months Ago
Missed files
3 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
3 Months Ago
Missed files
3 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
3 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
3 Months Ago
main -> hackweek_syncvars
3 Months Ago
main ->syncvars
3 Months Ago
Include server version in F7 feedback
3 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
3 Months Ago
Enabled trail emission on sharks
3 Months Ago
Backup
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.