255,117 Commits over 3,990 Days - 2.66cph!

45 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
45 Days Ago
Leaderboard backup, run #16766
45 Days Ago
adobe fixes
45 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
45 Days Ago
Leotard Female Human version + female human _REF file
45 Days Ago
Tweak player controller acceleration
45 Days Ago
UI
45 Days Ago
Add PlayerController.AccelerationTime , DeaccelerationTime
45 Days Ago
Added "Create Objects at Origin" to Editor Preferences Move Widget Debugger and Input Debugger to the "Debug" menu instead of "Help" Added ColorPicker.HasAlpha and [ColorUsage] attribute. Attribute allows you to specify whether or not a Color has Alpha or HDR options in the color picker. Make ColorControlWidget support Color32 Fix Right Click -> Copy/Paste between Color and Color32 Properties Make ColorControlWidget support ColorHsv. Add ColorHsv to TypeLibrary. Open Color Popup on the correct initial color for Color32 and ColorHsv. Use FloatControlWidget for ColorHsv.
45 Days Ago
Compile shaders
45 Days Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
45 Days Ago
Rat: if on ground, keep pitch at 0
45 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
45 Days Ago
Leaderboard backup, run #16765
45 Days Ago
- skewed UV's fix Hopper
45 Days Ago
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45 Days Ago
Reduce playercontroller animator leaning a bit
45 Days Ago
Add Game.Load( gameident ), client reconnect
45 Days Ago
updated minicrossbow vm anims
45 Days Ago
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45 Days Ago
Upadting skinning on lower LOD levels for knight armour
45 Days Ago
fixed floaty window collision on shipping container skin
45 Days Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.
45 Days Ago
Widen some areas of map
45 Days Ago
- Hopper LOD0 Art pass
45 Days Ago
Fix missing loop sound
45 Days Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
45 Days Ago
Allow turning off the gameloop with sbdm.gameloop 0
45 Days Ago
Tweak gauss impact Game loop
45 Days Ago
More effects on beam Stop effects when can't shoot anymore
45 Days Ago
Custom crosshair gluon
45 Days Ago
Backpack set up for gluon
45 Days Ago
updated mini crossbow 3p anims
45 Days Ago
Update item inventory slots to be more consistent (throwables in 5, special weapons in 4)
45 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
45 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
45 Days Ago
Cleanup spline component & tool naming
45 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
45 Days Ago
chest freezer, laundry basket and microwave Merge branch 'main' of sbox-assets
45 Days Ago
Rat: die after a set period of time (30s by default)
45 Days Ago
GluonGun Wip
45 Days Ago
Merge from /main
45 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 Clean up game object / component reference structs
45 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
45 Days Ago
Leaderboard backup, run #16762
45 Days Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
45 Days Ago
Base SplineModelRenderer of ModelRenderer Allows Tint, MaterialOverrides and other options to be used on spline models
45 Days Ago
Submitting burst cloth knocker for knight armour
45 Days Ago
Update blowpipe firing animation and recoil adjustment
45 Days Ago
Fix IsHidden support