239,614 Commits over 3,837 Days - 2.60cph!

55 Days Ago
Test trying to reduce packet sizes a lot
55 Days Ago
Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget
55 Days Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
55 Days Ago
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55 Days Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
55 Days Ago
Moved this photoshop file outside of assets so it's not as confusing
55 Days Ago
Updated stag ragdoll character joint limits
55 Days Ago
Add command to draw navmesh in game
55 Days Ago
Fix black cubemap fog on hammer
55 Days Ago
Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png
55 Days Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
55 Days Ago
Clear usage data on list update
55 Days Ago
missing Intersects2D function
55 Days Ago
Fixed Entity:RemoveAllDecals not working on players serverside
55 Days Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
55 Days Ago
exported edited DPV anims and created ascend/descend anims
55 Days Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
55 Days Ago
Adding sunburn page to the DLC tab
55 Days Ago
Jungle concrete textures
55 Days Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
55 Days Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
55 Days Ago
Add voice transmitter to network stress scene
55 Days Ago
merge from main
55 Days Ago
Fix NRE for non-english layouts
55 Days Ago
Branch for experimenting and fucking around with networking w/ diagnostics
55 Days Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
55 Days Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
55 Days Ago
Move scene shortcuts back to static class now that they work properly (ty sol)
55 Days Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
55 Days Ago
Bin Shortcut
55 Days Ago
fixed mistake in SquareDistance
55 Days Ago
Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool.
55 Days Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
55 Days Ago
Mount assembly filesystem here too
55 Days Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
55 Days Ago
zombies_killed stat test
55 Days Ago
memset LightIndexMapping so it doesn't contain junk
55 Days Ago
Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior
55 Days Ago
Only fire global input handlers once at app-level
55 Days Ago
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55 Days Ago
Mount assemblies from downloaded packages
55 Days Ago
Nicked - WIP art pass for Refinery map
55 Days Ago
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55 Days Ago
Make net_debug work in game
55 Days Ago
Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor.
55 Days Ago
Made F3 Shortcut type Window instead of Application.
55 Days Ago
Fixed W,E,R binds not working for object tool being set automatically
55 Days Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
55 Days Ago
Update: Adding Team related tests to CompanionServerTests This adds 4 new tests. Expanded RelationshipManager access for testing, also allowing skipping of sending updates on team changes (as it makes tracking responses harder). Lastly, removed an extra update send for player joining a team as it was already sent in MarkDirty. Tests: ran new unit tests repeatedly, they pass
55 Days Ago
Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040