132,648 Commits over 4,232 Days - 1.31cph!

59 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
60 Days Ago
Make username optional field since it's not included anymore
60 Days Ago
Optimize turret & TC to use HashSet<ulong> instead of List<PlayerNameID> - makes it faster for them to check auth - protobuf data still uses PlayerNameID but only saves steam id for backwards compatability
2 Months Ago
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2 Months Ago
2 Months Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
2 Months Ago
Merge cleanup
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
merge from main
2 Months Ago
Optimize BasePlayer.FindById() since it's used throughout the codebase - add Dictionary<ulong,BasePlayer> for online & offline players - speed up string search methods by first seeing if the string is a steam id & calling FindById() methods first
2 Months Ago
chainsaw sound updates
2 Months Ago
updated viewmodels anims, re-designed animator
2 Months Ago
extend_menu_loadingscreen -> main
2 Months Ago
logs
2 Months Ago
extend_menu_loadingscreen -> main
2 Months Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
2 Months Ago
prioritise_premium_community_2 -> main
2 Months Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
2 Months Ago
twitch_modal_dash_support -> main
2 Months Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
2 Months Ago
server_browser_budgeting -> main
2 Months Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
2 Months Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
2 Months Ago
Fixes for hit particle timings
2 Months Ago
protobuf codegen
2 Months Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
2 Months Ago
Merge from main
2 Months Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
2 Months Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
2 Months Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
2 Months Ago
Fix tile never being removed from dict if using sync mode
2 Months Ago
merge from menu_stalls_fix
2 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
2 Months Ago
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2 Months Ago
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2 Months Ago
Reserve some background threads for the navmesh
2 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
2 Months Ago
subtract 132290
2 Months Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
2 Months Ago
report error, abort rendering if shader missing
2 Months Ago
add guide mesh shaders to always included list
2 Months Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_custom_item_icon_description -> main
2 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
2 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description