132,118 Commits over 4,232 Days - 1.30cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
2 Months Ago
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2 Months Ago
Steering wheel dismount position improvements for better mounting in tight spaces
2 Months Ago
Add test save with wall destroy bug epo
2 Months Ago
merge from main
2 Months Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
2 Months Ago
Boat block health increases
2 Months Ago
improved flow on floating_city_floating_walkways_B
2 Months Ago
set up hmlmg to be skinnable
2 Months Ago
halloween floorpaper wip
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from main #2 missing file
2 Months Ago
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Merge from main
2 Months Ago
merge from main
2 Months Ago
bed skinnable asset setup - need to test workshop
2 Months Ago
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2 Months Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
2 Months Ago
merge from main
2 Months Ago
Merge from emission_mask_scrolling_and_blinking
2 Months Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
2 Months Ago
floating city 2 flow polish, better connection to casino barge
2 Months Ago
halved vertex AO intensity on chicken cages (material)
2 Months Ago
Merge from small_engine
2 Months Ago
Merge from outboard_motor
2 Months Ago
Merge from main
2 Months Ago
Merge from material_reserialization_tool
2 Months Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
2 Months Ago
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2 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
merge from vm chainsaw update
2 Months Ago
merge from store_atlases
2 Months Ago
Fixed atlas issues in steam inventory screen
2 Months Ago
merge from main
2 Months Ago
Underwater fixes.
2 Months Ago
Splatting & sculpting
2 Months Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
2 Months Ago
merge from clamp_mipmap_reduction -> main
2 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
2 Months Ago
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