131,548 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
2 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
2 Months Ago
merge from main
2 Months Ago
▋▋▍█▉▊ ▉▉▋▄▆
2 Months Ago
merge from fix_tags_levelurl -> main
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Include level url in server tags
2 Months Ago
Prepare migration of entities currently having a navObstacleComponent
2 Months Ago
Static versions of deployed/world model props, replaced in scene
2 Months Ago
▇█▇▊█▍█ ▉▉ █▄▄▄▋▄ ▋▋▆▍▊ ▌▇▍▉▄▅▆▉▇▌▇ ▄█ █▆▍█▉▇▋▍▆▉▇
2 Months Ago
▇▌▍▆▉▆ ▉▉▆▋ ▉▉ ▊▋▊▉▌▄▌▌▊▌▊
2 Months Ago
▌▊▆▄▄▇▅ ▄▅▇ ▋▋▍▆▍▍█▇▌██ ▊█▉▋▆▊ ▊▉█▆▆▆ █▆▋▍▉▌▄▊█▌▍.
2 Months Ago
Plays the correct third person deploy sound
2 Months Ago
unity tutorial update
2 Months Ago
▋██▅▆▌▇ ▄▊▌▌▊▅▅▅█▋▍ ▋▍▍ ▊▌▅▇▊▆▆ ▇▆▋▅▊▇▌▊.
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
2 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
2 Months Ago
floating city 2 layout update, connected most barges and piers together
2 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
2 Months Ago
Harmonised plywood across scene, added another plywood variant
2 Months Ago
Merge from parent
2 Months Ago
Compile fix
2 Months Ago
merge naval_update to cannon_code
2 Months Ago
fix Adobe Building Skin token
2 Months Ago
Fix mouse aiming with the cannon
2 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
2 Months Ago
decal_birdcraplarge added
2 Months Ago
Reduce placement height of hull pieces so you can exit the water onto them.
2 Months Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
2 Months Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
2 Months Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
2 Months Ago
merge from skinglowtester_fix
2 Months Ago
Adding new sail rig
2 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
2 Months Ago
Restored glow tags on last weeks skins
2 Months Ago
Fix merge conflicts
2 Months Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store