139,242 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
2 Months Ago
updated the collider for large furnace, added 3 material properties
2 Months Ago
correct IO positions on industrial auto turret
2 Months Ago
merge into main
2 Months Ago
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2 Months Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from oven_iscookingflag
2 Months Ago
Fixed typo
2 Months Ago
Added IsCooking flag in BaseOven Set when cooking something
2 Months Ago
binoculars_ultrawide_fixes -> main
2 Months Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
2 Months Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
2 Months Ago
merge from industrial_dlc
2 Months Ago
added industrial torch to allowed torches on torchholder
2 Months Ago
First pass of rotten trim blends for apartments
2 Months Ago
merge from main
2 Months Ago
Fixed torch holders torch position issues
2 Months Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
2 Months Ago
small apartment art, collision
2 Months Ago
Industrial torch animation polish pass
2 Months Ago
custom shadow proxies for apartment block building exterior
2 Months Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
2 Months Ago
spelt targeting wrong
2 Months Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
2 Months Ago
Added cart button to skin viewer fullscreen view
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
2 Months Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
2 Months Ago
main -> PlayerRigUpdate2
2 Months Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
2 Months Ago
supermarket freezer texture wip
2 Months Ago
merge from main
2 Months Ago
merge from autoturret_workshop
2 Months Ago
fixed incorrect rotation on auto turret cover
2 Months Ago
Merge from main
2 Months Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
2 Months Ago
Merge from wb_comfort_range_upgrade
2 Months Ago
Merge from main
2 Months Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
2 Months Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
2 Months Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
2 Months Ago
Merge from main
2 Months Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
2 Months Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix compile errors