155,466 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
2 Months Ago
Remove _UsingRRP dynamic branch
2 Months Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
2 Months Ago
S2P apartments
2 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
2 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Months Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
2 Months Ago
Manually force global broadcast, just incase - particularly for saves.
2 Months Ago
enabled censor on tank top (so skins don't reveal nudity)
2 Months Ago
merge from apartments_adminauth_bypass
2 Months Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
2 Months Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
2 Months Ago
merge from main
2 Months Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
2 Months Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
2 Months Ago
assigned temp baseplate to rock sculpture
2 Months Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
2 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
Rin
2 Months Ago
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2 Months Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Halloween costume prefab fixes
2 Months Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
2 Months Ago
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2 Months Ago
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2 Months Ago
Train tunnels test scene cleanup
2 Months Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
2 Months Ago
crate texture update
2 Months Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
2 Months Ago
merge from oldconsole_purge
2 Months Ago
More unused code
2 Months Ago
Manifest update and collision for lockers damage stages
2 Months Ago
Remove more old unused code Removed legacy_erroroverlay
2 Months Ago
Fix safety delay not working with a potential range
2 Months Ago
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2 Months Ago
Fixed the satellite prefab path for test commands
2 Months Ago
Enable saving on Satellite.entity again
2 Months Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
2 Months Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
2 Months Ago
Manifest update
2 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
2 Months Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
2 Months Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
2 Months Ago
Fixed crash when closing dev tools
2 Months Ago
Move cathode volume component into project
2 Months Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
2 Months Ago
Assigned material to halloween costume
2 Months Ago
Fixing import warnings for haloween costume
2 Months Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it