147,425 Commits over 4,444 Days - 1.38cph!

60 Days Ago
Fixing small back pack LODs having incorrect skinning
60 Days Ago
merge from main
60 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
60 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
2 Months Ago
merge from crypt_skin_fixes
2 Months Ago
Commit changed metas from NukeDistant merge
2 Months Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
2 Months Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
2 Months Ago
merge from contact_image_rendering_fix
2 Months Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
2 Months Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
2 Months Ago
Merge from parent
2 Months Ago
Fixed end of tutorial cinematic
2 Months Ago
Better button styling
2 Months Ago
Fix search entry bp bug
2 Months Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
2 Months Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
2 Months Ago
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
2 Months Ago
Increase walk speed animation to 1.5 (was 1.2)
2 Months Ago
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Ensure the vending admin dialog can be closed
2 Months Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
2 Months Ago
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
2 Months Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
2 Months Ago
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
2 Months Ago
Fixed loop issue on small explosion.
2 Months Ago
Attack prefab setup. Embedded on deployed like the cannon atm.
2 Months Ago
More tuning. Backup.
2 Months Ago
Mortar WIP.
2 Months Ago
merge from nuke_distant
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from new_achievements_apr26
2 Months Ago
Fix BasePlayer.OnDied NRE
2 Months Ago
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2 Months Ago
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2 Months Ago
FX stuff
2 Months Ago
Run codegen
2 Months Ago
Merge from main
2 Months Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
2 Months Ago
Display independant navmeshes with recast.draw
2 Months Ago
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2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
2 Months Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
2 Months Ago
Flesh out apartment conversations a bit more
2 Months Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it