138,888 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Removed TSSAA from player preview
2 Months Ago
merge from main
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
2 Months Ago
Move init somewhere more relevant
2 Months Ago
Comment
2 Months Ago
Merge from main
2 Months Ago
Start converting props into a functional apartment complex elevator
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Update manifest (prefabs)
2 Months Ago
Update manifest
2 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Months Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
2 Months Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
2 Months Ago
More lighting stuff.
2 Months Ago
Convert stool_a to mountable entity
2 Months Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
2 Months Ago
Update manifest
2 Months Ago
Lighting prefab WIP.
2 Months Ago
Initial UI setup
2 Months Ago
merge from consolehistory_fix
2 Months Ago
Trim the \r from console history entries, it confuses the input field and mess everything
2 Months Ago
Fixed broken mannequin material
2 Months Ago
Added merged and static versions of all the floating city mannequins
2 Months Ago
Some renaming
2 Months Ago
Improve the building of the PreserveInfo
2 Months Ago
Phrases
2 Months Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
2 Months Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
2 Months Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
2 Months Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
2 Months Ago
Shift some small apartment props around too
2 Months Ago
Shift large furniture props into furniture root so they only spawned when rented
2 Months Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
2 Months Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
2 Months Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
2 Months Ago
updated m16a2 gamemesh
2 Months Ago
Industrial Torch - Updated worldmodel with LODs
2 Months Ago
skins
2 Months Ago
WIP Darts Viewmodels
2 Months Ago
Fix dual version resource in gmod_launcher
2 Months Ago
Update manifest
2 Months Ago
Convert more props from medium apartment into entities
2 Months Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
2 Months Ago
renamed to industrial decor pack
2 Months Ago
Update manifest
2 Months Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
2 Months Ago
Convert double vanity prop in bathroom