140,171 Commits over 4,505 Days - 1.30cph!

2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
2 Months Ago
Merge from ModularCarClipping_Fix
2 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
2 Months Ago
Merge from main
2 Months Ago
Merge from sprint_subsystem
2 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
2 Months Ago
Merge from parent
2 Months Ago
Merge from mount_cycle_fix
2 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
2 Months Ago
Merge from wanted_deep_sea_fix
2 Months Ago
Merge from huntingtrophy_skins
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
2 Months Ago
Merge from torch_implementation_finish
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from cinematic_speed_fix
2 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
2 Months Ago
Allow the 'retry' button to be pressed indefinitely
2 Months Ago
steam_retry_button_fix -> main
2 Months Ago
Fix retry steam button not working
2 Months Ago
Cobalt Statue - Helix textures, material and prefab LODs
2 Months Ago
Possible threading fix for voice delay issue
2 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
2 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
2 Months Ago
Merge from main
2 Months Ago
merge from kickgms
2 Months Ago
Item name and desc
2 Months Ago
Item id, world model fixes
2 Months Ago
merge from main
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix "Double invocation of a deferred action"
2 Months Ago
Fix null check using .Equals() instead of == null
2 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
2 Months Ago
Fix CLIENT compile errors
2 Months Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Merge from findobjectsoftype_replace
2 Months Ago
Merge from main
2 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
2 Months Ago
Charm picker UI wip
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Months Ago
merge from main
2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup