255,110 Commits over 3,990 Days - 2.66cph!

45 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
45 Days Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
45 Days Ago
Add DebugOverlaySystem.ScreenText
45 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
45 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
45 Days Ago
Updated 4k AO textures for media
45 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
45 Days Ago
merge from primitive -> aux2
45 Days Ago
merge from primitive_gm -> primitive
45 Days Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
45 Days Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
45 Days Ago
Leaderboard backup, run #16757
45 Days Ago
merge from primitive -> aux2
45 Days Ago
merge from primitive_gm -> primitive
45 Days Ago
Remove unused variable
45 Days Ago
Show a red background around restricted items in the F1 menu
45 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
45 Days Ago
Cleanup
45 Days Ago
45 Days Ago
Merge from primitive
45 Days Ago
Fixed some knight armour item setup issues
45 Days Ago
Prefab updates
45 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
45 Days Ago
survivor lights survivor light lerping fade minimap pixels at night light flash
45 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
45 Days Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps
45 Days Ago
Merge from primitive
45 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
45 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
45 Days Ago
Final adjustments, vertex shaders still use lightmapping combo, take out rest of lightingTerms.vDBG_BakedLighting
45 Days Ago
merge from primitive
45 Days Ago
Compile fix
45 Days Ago
Codegen, manifest
45 Days Ago
Bindless Lightmaps use cbuffer directly for indices instead of setting texture parameters, lightmapping conditionals use constants instead of combos now Bindless Light Probe Volumes Actually bind bindless lightmaps
45 Days Ago
merge from primitive
45 Days Ago
Horse TerrainCollisionProxy
45 Days Ago
Horse animation tweaks
45 Days Ago
Un-saved assets
45 Days Ago
Re-organized horse folders
45 Days Ago
Suggest an id for newly created skins in the skin inspector
45 Days Ago
Merge from Medieval_Metal_Double_Door
45 Days Ago
Update id's to fix conflict with knight armour
45 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
45 Days Ago
Id's, categories
45 Days Ago
Merge from main
45 Days Ago
Remove baked lighting ToolsVis, they're nigh useless for us now, the one we actually use is a near duplicate of Diffuse toolsvis Remove all references to lightmapping combos, they're still available on vertex shader for lightmapping uv input though, PS stubs it out on specialization Start bindless lightmaps & light probe volume
45 Days Ago
Fix possible NRE in Texture.TryToLoad
45 Days Ago
Shoes .clothing files adjustments
45 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
45 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4