130,179 Commits over 4,201 Days - 1.29cph!

2 Months Ago
merge from decor_lighting_dlc/fluorescentlight_skin
2 Months Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
2 Months Ago
merge from main
2 Months Ago
Merge from foliage_displacement_improvements
2 Months Ago
Merge from main
2 Months Ago
Adjust circle displacement output to make displacement animation less linear
2 Months Ago
try/catch our save method
2 Months Ago
label_fix_2 -> main
2 Months Ago
label_fix_2 -> main
2 Months Ago
remove redudant isclient
2 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
2 Months Ago
label_fix_2 -> main
2 Months Ago
Ensure labels work for offline members as well (of course they should)
2 Months Ago
Switch the deep sea island test prefab to only network to deep sea
2 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
2 Months Ago
label_fix_2 -> main
2 Months Ago
Ensure team member name is valid before trying to load it
2 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
2 Months Ago
merge from decor_lighting_dlc/storepage
2 Months Ago
Cherrypick 129636, went to the wrong branch
2 Months Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
2 Months Ago
update deep_sea/networking
2 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
2 Months Ago
Enabled GPU instancing on a bunch of materials
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
better fluorescent light icons
2 Months Ago
exhibit decor wallpapers setup, icons etc
2 Months Ago
merge from fix_metalplate_icon --> main
2 Months Ago
Enable read/write for metal plate torso model
2 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
2 Months Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
2 Months Ago
merge from main
2 Months Ago
merge nvg_fix to main
2 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
2 Months Ago
Updated spotlight assets
2 Months Ago
team_bag_label_fixes -> main
2 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
merge from main
2 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
2 Months Ago
merge from respawn_wet_proposed_fix --> main
2 Months Ago
merge from decor_lighting_dlc/storepage
2 Months Ago
Hexagon tiles - Updated textures
2 Months Ago
merge glass_fix_resourcerefs to main
2 Months Ago
Addded mannequin to the store decor category
2 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
2 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
2 Months Ago
Beanbag seat - Updated icons with new textures