239,639 Commits over 3,837 Days - 2.60cph!

55 Days Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
55 Days Ago
Update: consolidating CompanionServerTests logic Now that patterns are relatively clear we can simplify logic. This'll make adding the remaining 19 tests faster/easier. Tests: ran new tests
55 Days Ago
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55 Days Ago
Fix api page getting too wide Api search debounce Style update Post reports to slack
55 Days Ago
Multithread filtering triangles out of tile bounds, and transforming the triangles from mesh space to world space
55 Days Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
55 Days Ago
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
55 Days Ago
Server workspace name fix Merge branch 'master' of JenkinsTools
55 Days Ago
Add LineRenderer.CastShadows
55 Days Ago
Fix local space particle lag, don't move particle on first frame
55 Days Ago
merge main -> release
55 Days Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
55 Days Ago
Should be fine, it shouldn't be using much memory and we need it for VertexDetail
55 Days Ago
Leaderboard backup, run #12847
55 Days Ago
Fix obsoletes
55 Days Ago
Add GameObjectSystem.StartUpdate Add Plane.Position Move the Physics DebugDraw to ScenePhysicsSystem Add GameObjectSystem.Stage.SceneLoaded Add Stage.StartFixedUpdate, Stage.FinishFixedUpdate
55 Days Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
55 Days Ago
Revert this to be safe, I think it's using up a lot of memory
55 Days Ago
Adding render mesh to ray trace env adds the vertices so the mesh trace result can access them
55 Days Ago
Fixed some parts of ADS still working when a shield is equipped
55 Days Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
55 Days Ago
Added some help text to the gesture picker
55 Days Ago
Include byte[] pooling stats for networking
55 Days Ago
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55 Days Ago
Flush memory pool size every 5 minutes for runtime profiling
56 Days Ago
Try not linking stacktranslate, it shouldn't exist anymore?
56 Days Ago
Sort map objects by parent and child so that the parent gameobject should exist when building the hierarchy Use parent name and target name to build game object hierarchy for map objects https://files.facepunch.com/layla/1b3111b1/sbox-dev_2kuoiBBYGD.mp4
56 Days Ago
pill taxi
56 Days Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
56 Days Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
56 Days Ago
Merge main -> TrainDecouplingImprovements
56 Days Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
56 Days Ago
Provide targetname and parentname in ObjectEntry
56 Days Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
56 Days Ago
NPC localization compile fix
56 Days Ago
Add Sound.Play with mixer, this is common enough to justify adding it
56 Days Ago
Fix layer index on Tile Tools Add EraseTileTool. Choose when preview tile renders Added Shortcuts using new Shortcut attribute Don't draw tileset tool sceneobject when no subtool is selected https://files.facepunch.com/CarsonKompon/2024/July/30_20-54-LivelyAldabratortoise.mp4
56 Days Ago
Add Sqrt shader node Fix shadergraph save shortcut breaking after keybinds merge
56 Days Ago
Merge from hackweek_crudegestures/rps
56 Days Ago
Merge from main
56 Days Ago
Make SetTool and SetSubTool public so they are accessible to editor libraries
56 Days Ago
Fix options menu not having a body section enabled by default
56 Days Ago
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56 Days Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
56 Days Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
56 Days Ago
Remove optional argument from GetMethodsWithAttribute and instead have an overload with the parameter required. This should solve tests failing.
56 Days Ago
Updated helis dummy repair item names so we can display accurate building errors
56 Days Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
56 Days Ago
Unify the names of all tool shortcuts Rebuild Keybind List widget on hotload (when Shortcuts are added/removed). Order Shortcuts alphabetically so list order isn't random
56 Days Ago
Add Shortcut for Object Tool, and only allow Subtool Shortcuts if proper parent Tool