160,214 Commits over 4,566 Days - 1.46cph!

Rin
60 Days Ago
merge from Monument_Blocker_Balance
60 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
60 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
60 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
60 Days Ago
Run clean entity labels
60 Days Ago
merge shield fixes to main
Rin
60 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
60 Days Ago
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60 Days Ago
add a timeline view for the player model animation inspector
60 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
60 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Months Ago
Merge from marketplace_power
2 Months Ago
Flag fix, tests now pass
2 Months Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
Merge from main
Rin
2 Months Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Months Ago
merge from heavy_helmet_crafting
2 Months Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
Added support for Deferred+ lighting on Core type materials
2 Months Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
2 Months Ago
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2 Months Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
2 Months Ago
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Rin
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
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2 Months Ago
merge from texture optimisations
2 Months Ago
Fixed the test list CI ordering issues
2 Months Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Months Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
2 Months Ago
merge from gibs_fix
2 Months Ago
Scale blockout and prefab setup
2 Months Ago
merge from main
2 Months Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
2 Months Ago
Gib improvements
2 Months Ago
Codegen, test list
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Gib setup
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Setup threshold toggles
2 Months Ago
Remove the client colliders, not needed