140,193 Commits over 4,505 Days - 1.30cph!

2 Months Ago
merge from attachment_charms/ui
2 Months Ago
Can change charms in the repair bench as well
2 Months Ago
Enable RW on all meshes currently used for collision in the apartments monument
2 Months Ago
Prepare camera motion vector pass
2 Months Ago
testlist
2 Months Ago
merge from mfm2 (merge from main)
2 Months Ago
More manual fixes after merge
2 Months Ago
Hide change accessory button if you dont own any accessory
2 Months Ago
Charms search bar Minor styling update
2 Months Ago
merge from main manually resolve Elevator and VendingMachine conflicts
2 Months Ago
merge from main
2 Months Ago
merge from status_convar_fix
2 Months Ago
merge from streamermode_fix
2 Months Ago
Charm icon tooltip
2 Months Ago
SSAO render feature port
2 Months Ago
Revert 153856
2 Months Ago
merge from main
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
2 Months Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
2 Months Ago
Merge from ModularCarClipping_Fix
2 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
2 Months Ago
Merge from main
2 Months Ago
Merge from sprint_subsystem
2 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
2 Months Ago
Merge from parent
2 Months Ago
Merge from mount_cycle_fix
2 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
2 Months Ago
Merge from wanted_deep_sea_fix
2 Months Ago
Merge from huntingtrophy_skins
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
2 Months Ago
Merge from torch_implementation_finish
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from cinematic_speed_fix
2 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
2 Months Ago
Allow the 'retry' button to be pressed indefinitely
2 Months Ago
steam_retry_button_fix -> main
2 Months Ago
Fix retry steam button not working
2 Months Ago
Cobalt Statue - Helix textures, material and prefab LODs
2 Months Ago
Possible threading fix for voice delay issue
2 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
2 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar