139,933 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Communal interiors progress / top floor dressing
2 Months Ago
Glass AR - worldmodel
2 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
2 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
2 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
2 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
2 Months Ago
RRP contact shadows fixes
2 Months Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
2 Months Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
2 Months Ago
Some cleanup
2 Months Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
2 Months Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
2 Months Ago
Moved notification convars to a partial class
2 Months Ago
oops
2 Months Ago
add debug layer for contact shadows
2 Months Ago
set up RRP renderer datas for skinviewer cameras
2 Months Ago
Fix compile error
2 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
2 Months Ago
integrated new dartboard model
2 Months Ago
Never failed but ran recalculate bounds on flameturret.deployed
2 Months Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
2 Months Ago
changed from renderedLod to Meshlod on metal and wood parts
2 Months Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
2 Months Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
2 Months Ago
Recalculated bounds on igniter.deployed. Test passes
2 Months Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
2 Months Ago
Test list jsons
2 Months Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
2 Months Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
2 Months Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
2 Months Ago
Hide skirt skinning pass
2 Months Ago
Snow mobile animation updates to work with new character
2 Months Ago
Merge: from main
2 Months Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
2 Months Ago
fix broken water reflections when using DLSS or render scaling
2 Months Ago
Give barricades blocker its own protection property asset
2 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
2 Months Ago
Merge: from main
2 Months Ago
Merge: from client_clientrpcs
2 Months Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
2 Months Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
2 Months Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
2 Months Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
2 Months Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
2 Months Ago
Hide poncho skinning pass and fixing BDU shirt skinning
2 Months Ago
merge from areacheck_parent_fix
2 Months Ago
merge from coconut_underwear_fix
2 Months Ago
merge from BDU_Kevlar_TextureResolutionPass
2 Months Ago
merge from Halterneck clipping fix
2 Months Ago
merge from JacketClipping_fix