138,776 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
2 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
2 Months Ago
Toned down speech animation parameters slightly
2 Months Ago
Add support for raycasting inside the pool physics engine
2 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
2 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
2 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
2 Months Ago
missed file
2 Months Ago
Fix movember card moustache (for modders)
2 Months Ago
exported updated 3p jump anim
2 Months Ago
Combine both entiities
2 Months Ago
Updating industrial torch viewmodel rig
2 Months Ago
wip rain grace period
2 Months Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
2 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Merge from main
2 Months Ago
merge from devtools_scaling_fixes
2 Months Ago
Copy paste list view fixes
2 Months Ago
Tweaked free aspect layout of item and vehicle tabs
2 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
2 Months Ago
Fixed copypaste grid button title text layout issues
2 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Updating m16 view model rig with new mesh
2 Months Ago
merge from iolines_shader_fix
2 Months Ago
Restored invisible wire material
2 Months Ago
Restored hose material colours
2 Months Ago
merge from main
2 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
2 Months Ago
merge from barrel_conveyor_fix
2 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
2 Months Ago
tweaked central oak for better fit in market place near final splat painting
2 Months Ago
Merge from main
2 Months Ago
merge from optimize_deep_sea_texture -> main
2 Months Ago
Change deep sea height data from managed -> native array
2 Months Ago
Exterior lighting progress & related files
2 Months Ago
merge from iolines_shader_fix
2 Months Ago
Fixed remaining hose IO material still using the wire shader
2 Months Ago
merge from wallpaper_defaultskin_fix
2 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
2 Months Ago
Russian roulette progress
2 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Fix VS putting the wrong class name
2 Months Ago
Add profiler samples
2 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Months Ago
lod baker: distinguish identical mesh names
2 Months Ago
merge from server_browser_description_loading_fix