158,732 Commits over 4,566 Days - 1.45cph!

2 Months Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
2 Months Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
2 Months Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Adding sheep lean and react animations
2 Months Ago
Bump minimum decay rate from 6% to 8%
2 Months Ago
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
2 Months Ago
Merge from main
2 Months Ago
adding small tunnel end piece, added random rooms to small station
2 Months Ago
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2 Months Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
2 Months Ago
Add smallbackpack to render scene
2 Months Ago
Updating sheep skinning and Adding LODs to export
2 Months Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
2 Months Ago
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2 Months Ago
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2 Months Ago
Zero-initialise _GlobalMipBias
2 Months Ago
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from terrain_holes_fix
Rin
2 Months Ago
merge from deepsea_terrain_texture_fix
2 Months Ago
Baseline
2 Months Ago
Fix terrain shader tags
2 Months Ago
Set default texture on start up
2 Months Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
2 Months Ago
Added door offsets for randomised rooms
2 Months Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
2 Months Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
2 Months Ago
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2 Months Ago
merge from satellite_crash_audio_fix
2 Months Ago
merge from ch47_fixes
2 Months Ago
merge from improved_game_ui
2 Months Ago
merge from pooltable_networkrange_fixes
2 Months Ago
merge from storepage_bargames_media
2 Months Ago
merge from fix_submarine_oxygen_status
2 Months Ago
merge from metabolism_fix_3
2 Months Ago
merge from sculpture_dialog_close_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from wildlifehazard_nre_fix
2 Months Ago
WildlifeHazard NRE fix
2 Months Ago
Large crashed station progress
2 Months Ago
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2 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours