146,131 Commits over 4,413 Days - 1.38cph!

2 Months Ago
Merge from terrain_renderer
2 Months Ago
Added an error when GetTestParameters failed to find the given parameter source
2 Months Ago
Merge from main
2 Months Ago
Fix building terrain check
2 Months Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
2 Months Ago
Merge: from main
2 Months Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
2 Months Ago
Add unitask assembly as dependency for tests
2 Months Ago
Test list
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Added a progress bar for the test export
2 Months Ago
merge from new_console-ui
2 Months Ago
Compile fix
2 Months Ago
merge from easter2026_dlc - store icons and square images
2 Months Ago
easter egg wallpaper store icon and square images
2 Months Ago
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
2 Months Ago
Gesture audio event updates
2 Months Ago
merge from new_console-ui
2 Months Ago
Console background blur matches the old console, blur is stronger when the main menu is open
2 Months Ago
Merge from main
2 Months Ago
Set up hair sets to debug seed issues
2 Months Ago
merge from main
2 Months Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
2 Months Ago
Merge from main
2 Months Ago
Gesture animation polish pass - start/end pose update and timing adjustments
2 Months Ago
merge from new_console-ui
2 Months Ago
Restored [?] color in autocomplete
2 Months Ago
Fixed console auto complete not working well with chained commands
2 Months Ago
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from main
2 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
2 Months Ago
merge from skinviewer_easter
2 Months Ago
New rustige egg skin viewer music
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
2 Months Ago
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
2 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
2 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
2 Months Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
2 Months Ago
Merge from parent
2 Months Ago
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
2 Months Ago
Merge from main
2 Months Ago
Female head UVset updates
2 Months Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
2 Months Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
2 Months Ago
fix sky compositing regression
2 Months Ago
Merge from projectile_visibility_fix