139,406 Commits over 4,474 Days - 1.30cph!

60 Days Ago
m16 3 round burst fire only
60 Days Ago
merge from shelves_fixes
60 Days Ago
Moved conditional meshes to it's own folder
60 Days Ago
Small fixes ponytail/bun
60 Days Ago
Fixed the depth bias for directional shadows on RRP
60 Days Ago
m16 and bdu loot
60 Days Ago
merged 2 objects for LOD0
60 Days Ago
Added hairstyles to the hair pool
60 Days Ago
Ponytail/Bun conditionals setup
60 Days Ago
Ponytail/Bun setup
60 Days Ago
merge from hackweek_map_incomplete_dl_fix
60 Days Ago
merge from nvidia_reflex_support_check_fix
60 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
60 Days Ago
Loot spawn gen: bdu pants m16
60 Days Ago
Fixed torch using the industrial torch attack sound
60 Days Ago
fixed supply drop ballistic era
60 Days Ago
merge from wiretool_cave_fix
60 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
60 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
2 Months Ago
Merge from main
2 Months Ago
Automatically add geoclip component when switching terrain renderer enum in editor
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Merge from ballistic_helmet_weight_fix
2 Months Ago
S2P all floating cities, fixes missing mannequin meshes
2 Months Ago
Remove unused override
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Fixed industrial torch anims not applied to sub systems
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from mortar_prototype (fixes mortar animations)
2 Months Ago
Fix editor only NRE when playing first person sounds
2 Months Ago
Merge from main
2 Months Ago
Fix
2 Months Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
2 Months Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
2 Months Ago
exported updated 3p jump and jump midair anims
2 Months Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
2 Months Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
2 Months Ago
merge from main
2 Months Ago
change industrial auto turret inventory handling sound
2 Months Ago
deploy/open/close sounds for industrial storage and furnaces
2 Months Ago
industrial auto turret sounds
2 Months Ago
morph cache add dye sets to hair sets
2 Months Ago
conditional hair setup (pointing to midlength meshes for now)
2 Months Ago
add to hair sets
2 Months Ago
Fixed missing skeletonskins
2 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)
2 Months Ago
shadow lods