138,706 Commits over 4,474 Days - 1.29cph!

60 Days Ago
Cherry picking commits from ai_recast_integration
60 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
60 Days Ago
medium apartment lods
60 Days Ago
Renames
60 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
60 Days Ago
removed unneeded stuff for FakePlayer
60 Days Ago
Updating ghost sheet to fix burst cloth stuttering
60 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
60 Days Ago
Merge from .../batch_renderer_group
60 Days Ago
Added new sounds for the bowless crossbow
60 Days Ago
Manifest
60 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
60 Days Ago
Debug command
60 Days Ago
Russian roulette prototype wip
60 Days Ago
- Show cue - Add line renderer to show where you're aiming
60 Days Ago
fake player improvements
60 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
60 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
2 Months Ago
penthouse decals cont
2 Months Ago
merge from PlayerRigUpdate2/asset_cleanup
2 Months Ago
Delete old player textures
2 Months Ago
medium apartment collision
2 Months Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
2 Months Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
2 Months Ago
Updating female skinning and cloth sash
2 Months Ago
Quick refactor
2 Months Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
2 Months Ago
2 Months Ago
merge from version_log_server
2 Months Ago
merge from traintunlightfixes
2 Months Ago
merge from cargoshipfixes
2 Months Ago
merge from terrain_lowering_nms_large_cave
2 Months Ago
deleted duplicated old reference prefabs
2 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
2 Months Ago
Deleted old hair assets Deleted old hair sets
2 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
2 Months Ago
merge from main
2 Months Ago
Penthouse apartment edge decals and remaining wall textures
2 Months Ago
Subtract navmesh subtraction
2 Months Ago
delete old materials
2 Months Ago
delete old head prefabs
2 Months Ago
Delete old player model fbx and prefab reference duplicates
2 Months Ago
Minor cleanups Check for empty strings when getting sound duration
2 Months Ago
Subtract bad merge
2 Months Ago
Manifest
2 Months Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
2 Months Ago
delete debug player model prefabs, no longer needed
2 Months Ago
Delete old skinset assets
2 Months Ago
Codegen
2 Months Ago
Bunch of compile fixes