137,949 Commits over 4,474 Days - 1.28cph!

2 Months Ago
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2 Months Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
2 Months Ago
Subtract 150311
2 Months Ago
Test branch Start from cs 10513 and merge in 150311
2 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
2 Months Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
2 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
2 Months Ago
Final fixes
2 Months Ago
RRP deploy guides
2 Months Ago
Add version printout to the server log file, was only on client before
2 Months Ago
More lighting
2 Months Ago
Add queen bed entity to large apartment
2 Months Ago
Create queen sized apartment bed
2 Months Ago
Add single bed to medium apartment
2 Months Ago
Try forcing max reliable payload size for P2P addresses
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
blowpipe charm position changes
2 Months Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
2 Months Ago
Lighting progress
2 Months Ago
More WIP changes
2 Months Ago
Another attempt at a fix
2 Months Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
2 Months Ago
Updated door animaiton and animator scale to be -0.5 on close again
2 Months Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
2 Months Ago
Lighting progress
2 Months Ago
Fixing floating screws for industrial door mesh
2 Months Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
2 Months Ago
Wire tool tests
2 Months Ago
Add apartment bed entity to medium apartment
2 Months Ago
Create apartment bed entity
2 Months Ago
remove passthrough from twitch rivals computer desk
2 Months Ago
Add single locker entity to small apartment
2 Months Ago
Make variant of locker loot panel for the single locker
2 Months Ago
Adjust door chainlink colliders to overlap like they do on original garage door
2 Months Ago
Add single width locker entity for the small apartment
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Setup various things on the door prefab for the new skinned mesh renderer
2 Months Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
2 Months Ago
Adding industrial torch work model fbx
2 Months Ago
set attachment anchor on C4 HeldEntity prefab
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
apartment fridge
2 Months Ago
Adding industrial torch rig
2 Months Ago
Populated wearable replacements on movember moustache
2 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Months Ago
Merge from main
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise