133,037 Commits over 4,262 Days - 1.30cph!

2 Months Ago
Manifest update
2 Months Ago
merge from naval_update
2 Months Ago
Pick axe animation and entity updates
2 Months Ago
Fixed contact menu button sizing issues, moved it to flex
2 Months Ago
Fix flickering block spiral stair guide
2 Months Ago
Fix twitch drop background NRE
2 Months Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
2 Months Ago
fix door wreath/knocker guides not rendering
2 Months Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
2 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
2 Months Ago
properly render multiple guides at once with different states
2 Months Ago
fix_dumb_name -> naval_update
2 Months Ago
Rename 'Mouted' to 'Mounted'
2 Months Ago
Move useable by turret check to the serverside
2 Months Ago
Compile fixes
2 Months Ago
Lower wander strength to stop them running into walls
2 Months Ago
Update 50 Cal Model to include updated bullet belt
2 Months Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
Fix for oil rig notification not working on server restart 🤞
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
merge from charity_plushies_2025
2 Months Ago
Updated plushies desc
2 Months Ago
New avoidance update interval convar Codegen
2 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
2 Months Ago
Codegen compile fix
2 Months Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
2 Months Ago
merge from main
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
Adding blockout rpg world model rig
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea/map_marker
2 Months Ago
Text and icon stays at the center of screen
2 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
2 Months Ago
merge fix_invisible_nametags to main
2 Months Ago
Added armor parts to the mannequin
2 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
All mannequin parts, prefab tweak and added clothes
2 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
2 Months Ago
renamed to BakedShoreVectors
2 Months Ago
Potential fix for sounds not responding to volume controls in build
2 Months Ago
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
More sail deployment tweaks
2 Months Ago
2 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
2 Months Ago
initial shore vector baker
2 Months Ago
merge from blueprint_fragment_fix