140,209 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Hairbun/ponytail proper material assignment in import settings
2 Months Ago
Bugfix: add a fuzzy check to prevent Pool read-write head desync causing lots of misses+spills Surprisingly, it's about 15-25% faster than before fix in MT scenarios, but expectedly slower by 10% in ST (still faster than og Pool) https://files.facepunch.com/danielprihodko/1b1011b1/WyJ3SUYrMB.png Tests: ran SpillageRunaway unit test 10 times, booted into Playground 4 times - no debug messages about misses/spills. botted 2k procgen world and checked print_memory
2 Months Ago
Remade ponytail/bun wood helmet conditionals (with consistent vertex order) Re-applied skin to all ponytail/bun meshes to keep bone list consistent Woodhelmet LOD2 keeps default mesh (so ponytail/bun doesn't dissapear)
2 Months Ago
FIx brief skidding after tiger or wolf finishes leaping back to the navmesh
2 Months Ago
Merge from apartment_complex_monument Was easier than merging from main as this branch contains an earlier merge from apartments
2 Months Ago
Fix wolves and tigers enabling old navmeshAgent in new navmesh mode when leaping
2 Months Ago
Merge from main
2 Months Ago
Fix old navmesh agent being enabled even when using new navmesh
2 Months Ago
Update(tests): change spill tests assertions to permit writed head to run ahead of read head Tests: ran unit tests
2 Months Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
2 Months Ago
steam_retry_button_fix -> main
2 Months Ago
LODs and collision and vertex blends for playground assets
2 Months Ago
Calculate a suitable position as soon as a satellite is selected.
2 Months Ago
small transform access usage change
2 Months Ago
disabled editor-only sync on all bc materials
2 Months Ago
Update(tests): add a synthetic test to cause pool spill runaway - moved other spillage tests to Unit namespace and merge into 1 test Made it to fail consistently at 4 consume threads Tests: ran tests
2 Months Ago
merge from attachment_charms/ui
2 Months Ago
Can change charms in the repair bench as well
2 Months Ago
Enable RW on all meshes currently used for collision in the apartments monument
2 Months Ago
Prepare camera motion vector pass
2 Months Ago
testlist
2 Months Ago
merge from mfm2 (merge from main)
2 Months Ago
More manual fixes after merge
2 Months Ago
Hide change accessory button if you dont own any accessory
2 Months Ago
Charms search bar Minor styling update
2 Months Ago
merge from main manually resolve Elevator and VendingMachine conflicts
2 Months Ago
merge from main
2 Months Ago
merge from status_convar_fix
2 Months Ago
merge from streamermode_fix
2 Months Ago
Charm icon tooltip
2 Months Ago
SSAO render feature port
2 Months Ago
Revert 153856
2 Months Ago
merge from main
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
2 Months Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
2 Months Ago
Merge from ModularCarClipping_Fix
2 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
2 Months Ago
Merge from main
2 Months Ago
Merge from sprint_subsystem
2 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
2 Months Ago
Merge from parent
2 Months Ago
Merge from mount_cycle_fix
2 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)