139,152 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Adding extra chain material for industrial garage door
2 Months Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
2 Months Ago
setting up 3p M16a2 anims
2 Months Ago
disable_ping_estimation_again -> main
2 Months Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
2 Months Ago
Compile fix
2 Months Ago
merge from drawcolliders_improvements
2 Months Ago
Fixed skinning for industrial garage door
2 Months Ago
Codegen
2 Months Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
2 Months Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
2 Months Ago
Fix shader error
2 Months Ago
merge from main
2 Months Ago
merge from barrel_conveyor_fix
2 Months Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
2 Months Ago
merge from main
2 Months Ago
Merge from indirect_instancing
2 Months Ago
Merge from main
2 Months Ago
merge from workshop_emission_fix_again
2 Months Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
2 Months Ago
Adjusting mannequin position to fix feet clipping
2 Months Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
2 Months Ago
merge from spraycan_reskin_refactor 🎨
2 Months Ago
Updating mannequin skinning
2 Months Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
2 Months Ago
Tank top mesh update to reduce clipping with pants
2 Months Ago
start on 3p darts animation controller
2 Months Ago
main -> custom_;loadingmessages_newlines
2 Months Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
2 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
2 Months Ago
industrial garage door; - fixed lock position
2 Months Ago
Updating burst cloth settings for industrial torch
2 Months Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
2 Months Ago
Examine button uses the bound key Fixes
2 Months Ago
Merge from std_shader_compat
2 Months Ago
merge from main
2 Months Ago
Add some notes about newly added .cginc files and why they are there.
2 Months Ago
cargo_map_marker_fix_2 -> main
2 Months Ago
industrial shelves; - missed one, removing redundant material
2 Months Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
2 Months Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
2 Months Ago
2 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
2 Months Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
2 Months Ago
Tshirt proper import settings to fix seam on wrists
2 Months Ago
Polished the transitions
2 Months Ago
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
2 Months Ago
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
2 Months Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
2 Months Ago
wire deploy update