159,732 Commits over 4,566 Days - 1.46cph!

60 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
60 Days Ago
Honey Bandage Material and Textures
60 Days Ago
Hook up damage state change FX on all blockers
60 Days Ago
merge from automated_testing
60 Days Ago
World model LOD fixes - 6 prefabs drawing every LOD at once MilitaryFlamethrower, ak47u_jungle, scrap, crankshaft1/2/3 and stone had LODGroups with null or duplicated renderer refs, so every LOD drew at once regardless of distance. LOD0 optimisation pass on these too: 47,280 -> 22,675 tris world models where applicable combiend into single worldmodel mesh for simplicity and optimisation, reducing highlight draws when item is dropped: flamethrower 4 → 1, jungle AK 3 → 1, crankshafts 3 → 1 each, scrap 2 → 1
60 Days Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
60 Days Ago
Merge from main
60 Days Ago
Ladder Tall opee and closed variants LOD0
60 Days Ago
merge from main
2 Months Ago
Merge from rentableshop_improvements_aug_26
2 Months Ago
You can no longer access the open shop prompt on a rentable shop if you have stored items in it (prevents being the owner of a shop and having reclaim items at the same time) Rentable shop vending machine stoarge is now refrigerated if the power plant is powered
2 Months Ago
Merge from crude_drain_fix
2 Months Ago
Better toast
2 Months Ago
Merge from main
2 Months Ago
Fixed incorrect embed.
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
State change FX for all the blockers.
2 Months Ago
Fix RRP lightingpass memory leak
2 Months Ago
Merge from main
2 Months Ago
Merge from hlod_improvements_aug_26
2 Months Ago
Codegen
2 Months Ago
Remove some old debugging code
2 Months Ago
Fix categories not working properly
2 Months Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
2 Months Ago
Merge from PlayerMaintainedMonuments/analytics
2 Months Ago
advanced lootbox (the red toolbox loot crate) now has gibs when emptied/destroyed
2 Months Ago
Disable tangent import on all collision meshes All collision meshes were calculating and storing tangents that collision geometry never uses. Set tangentImportMode to None, removing around 33 MB of mesh data. Import settings only - no mesh or reference changes.
2 Months Ago
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2 Months Ago
very wip glyph tests
2 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
2 Months Ago
Don't override bestRot before spawning
2 Months Ago
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2 Months Ago
Look for COl when skipping meshes in building block highlights/upgrade
2 Months Ago
Applied terrain footprint to rock_formation_small_d to fix terrain gaps when it spawns over terrain erosion gutters - need to do a pass over all similar 'flat' rock prefabs
2 Months Ago
Added footprint functionality into the CliffSandbox dev scene
2 Months Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
2 Months Ago
Apply TerrainFootprint's terrain changes in the PlaceCliffs procedural pipeline after all other component steps before spawn
2 Months Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
2 Months Ago
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2 Months Ago
fixed small shark .worldmodel weird setup
2 Months Ago
removed switch on sound event for viewmodel deploy
2 Months Ago
TerrainAnchorRingGenerator can now also generate a TerrainFootprint for the cliff to outline TerrainAnchor's and mark a perimeter where terrain should raise up to - this eliminates cases where the terrain erosion step creates gutters that rock formations spawn over, leaving a gap under the rock
2 Months Ago
Normalise 257 collision mesh filenames from _col to _COL Case-only rename for consistency with the other 2,557. GUIDs preserved, no path references, FBX contents untouched - no functional impact. FBX contents and internal mesh names untouched.
2 Months Ago
CliffSandbox scene can now get the `.map` file from the server's `levelurl`
2 Months Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
2 Months Ago
merge from wtp_maintainables_rework
2 Months Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
2 Months Ago
Merge: from main
2 Months Ago
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2 Months Ago
Bugfix: make Underwear.ValidateForPlayer MT friendly on server Fixes BasePlayer saving throwing unity exceptions Tests: changed underwear with Jobs 4