254,766 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Pose backups
2 Months Ago
Codegen
2 Months Ago
Parent merge
2 Months Ago
Merge from primitive
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Transform copier script changes
2 Months Ago
Merge from zipline_dismount_angle
2 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Greybox scene update
2 Months Ago
Base player armour prefab (cine)
2 Months Ago
More dir changes
2 Months Ago
Dir changes, added armour materials
2 Months Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
2 Months Ago
Knight armour merges
2 Months Ago
Merge from protobuf_osx_fix
2 Months Ago
Merge from fix_vending_multiplier_widget
2 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
2 Months Ago
Added generate.command so you can just double click rather than running terminal
2 Months Ago
Fixed protobufs not generating on OSX
2 Months Ago
Timeline updates + backups
2 Months Ago
Unsaved
2 Months Ago
Move materials script
2 Months Ago
Both wooden shields now use wooden impact pfx
2 Months Ago
Fixed "ent kill" commands affecting shields
2 Months Ago
Scene backups
2 Months Ago
Horse code cleanup Fixed handbrake not working properly
2 Months Ago
Use WorldTransform/LocalTransform
2 Months Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
2 Months Ago
Leaderboard backup, run #16145
2 Months Ago
Drop model as static prop based on model archetype
2 Months Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
2 Months Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
2 Months Ago
Leaderboard backup, run #16133
2 Months Ago
Remove remaining usage of Transform.World/Local
2 Months Ago
Use WorldTransform instead of Transform.World in engine code
2 Months Ago
Order block tools, select current tool in combo box
2 Months Ago
Fix exception in TreeNode.SetChildren
2 Months Ago
Delete property sheet cya
2 Months Ago
Block tool uses control sheet Path tool uses control sheet
2 Months Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
2 Months Ago
Project page uses control sheet
2 Months Ago
Delete RuntimeAddonPage, not used anymore?
2 Months Ago
Publish finalize page uses control sheet
2 Months Ago
Add FolderControlWidget Standalone review page uses control sheet
2 Months Ago
Package references uses control sheet
2 Months Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
2 Months Ago
Move input actions back to sandbox.system