254,766 Commits over 3,990 Days - 2.66cph!

2 Months Ago
▇▉▅ ▉▋▌▆▋▌▅ ▄▄▋▍▇
2 Months Ago
Fix merge error
2 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
2 Months Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
2 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
2 Months Ago
Ship the gfx folder in the correct depot, sigh
2 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
2 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
2 Months Ago
Fixed Single Reload Finish -> idle transfer
2 Months Ago
Fixed deploy -> idle time
2 Months Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
2 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
2 Months Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
2 Months Ago
merge from primitive
2 Months Ago
This stuff shouldn't be public
2 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
2 Months Ago
Replace SetRoot call with MergeToPreserveExisting
2 Months Ago
Fix typo in comment
2 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
2 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
2 Months Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
2 Months Ago
added ao map
2 Months Ago
converted f1 grenade to use specgloss
2 Months Ago
Battering ram scoop damage renderer
2 Months Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
2 Months Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
2 Months Ago
Reduced blurring when using TAA
2 Months Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
2 Months Ago
Merge from black_bg_fix
2 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
2 Months Ago
Merge from main
2 Months Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
2 Months Ago
Added jungle ruins stone floor textures
2 Months Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
2 Months Ago
Update protobuf codegen exe
2 Months Ago
Battering ram folder cleanup
2 Months Ago
█▇▉ █▊▊▆▊▅ ▅▄█ ▊▆▋▅▅▋▆▄▆█▉█ █▊█▅▋
2 Months Ago
▍▄▌▆▅▌▋ ▅▄▋▇▊▍▊ ▄▉▋▄ (▆▊▄▆▇▅▇▄▉█)
2 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
2 Months Ago
Facepunch.ActionGraphs 1.9 API changes
2 Months Ago
Facepunch.ActionGraphs 1.9 API changes
2 Months Ago
2 Months Ago
Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
2 Months Ago
Implemented new battering ram animations Changed the damage logic
2 Months Ago
flash grenade world model USP darken slide
2 Months Ago
Don't apply to enums
2 Months Ago
Explicitly set fields/props to null when deserializing (#1728)
2 Months Ago
Fix deserialize no longer being called