244,100 Commits over 3,898 Days - 2.61cph!
Game Tiles are now all the same size instead of being randomly sized
Give Game List Columns a max-width
Localized wallpaper store page
aggressive distance culling for cloth on cny_spear
More wallpaper skin renames
merge from save254 - Staging wipe
Merge TrainCouplingImprovements -> main
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
Wallpaper.OnFrame NRE fix attempt
Updated default wallpaper viewmodel material to match the tiling we set in code
Merge world_update_2 -> Aux2
Switched wallpaper health to float so it can take decimal damages
Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
Fixing folders structure
Creating the prefabs and item definitions
Leaderboard backup, run #
13540
Pressing Quit in the menu in the editor will no longer force quit the editor
The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
running shoes
balance
credit card
red envelope
balance, antenna shake
cellphone nudge
balancing
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Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
Slightly tweaked weather ratios for the updated types.
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
More weather fixes/tweaks.
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server
Removed the underwater effect root on the server of dropped items, it's unused on the server
Weather profile iteration.
brickvent texture and material adjustment
Merge branch 'main' of sbox-assets
Merge from hackweek_accessibility_colourblind
Added option to change colour of deployed laser detector (green, blue and yellow options)
Lasers attached to weapons are unaffected
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
Removed DPV use of noEarlyExit parameter. Looks like this was removed in
103256. It should work well enough without it.
The map has a sun and sky already
Fake shadow
playground scene
Rename player
Better jumping
Camera improvments
Pad the bottom of GameGroups
Show Player Icons on Active Lobby Cards (shows lobby hosts)
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
Close Game Modal when entering Lobby from Lobby List Modal
Give Lobby List Modal and other missed Modals the primary background
Fix time offset strings displaying incorrectly
Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
Remove Global Stats from Game Modal. Unnecessary information
Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
Org Page is now replaced with an Org Modal that can be opened at any time.
Moved SettingsPage into a Settings Modal that pops up over everything
Added Settings Modal to the Pause Menu
Fix Package Modal not toggling when pressing F1