254,395 Commits over 3,990 Days - 2.66cph!

2 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
2 Months Ago
Have scientists only crouch when their cover is low
2 Months Ago
jungle_ruins_e more complex layout design
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
Implemented battering ram rig and animations
2 Months Ago
deauth_toolcupboard_lock_fix -> main
2 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
2 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
2 Months Ago
Add upper limit for rerolls Add re-roll card effect, and card, add bool for drawing an extra card
2 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
2 Months Ago
Add game hint for rerolls
2 Months Ago
Fixed being able to shoot while reloading
2 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
2 Months Ago
Show re-rolls under the deck Can reroll cards in the UI now
2 Months Ago
Add CardInventory.Reroll, Rerolls Add an extra reroll for each player at the start of each half
2 Months Ago
Customize app bar on some pages Browse page navbar A bit more mobile cleanup
2 Months Ago
ArenaInformation for meta
2 Months Ago
Fixed inline css error
2 Months Ago
Fixed battering ram back door flickering
2 Months Ago
End game NRE fix
2 Months Ago
Adding split fbxs for battering ram hardware rig
2 Months Ago
Obsolete HostSync, add SyncFlag, add codeupgrader
2 Months Ago
Adjust hints UI
2 Months Ago
merge from indirect_instancing
2 Months Ago
Add an additional null check when removing instances
2 Months Ago
Re-implement LinkTriggered event for debugging
2 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
2 Months Ago
DeviceInformationService Move DebugService Add <DesktopOnly> and <MobileOnly> Collapse PageLayout the right way on mobile Add AppBar Add <NavBar>
2 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
2 Months Ago
Fix deserializing primary input / output signals
2 Months Ago
Updating battering ram rig hierarchy
2 Months Ago
Added knight armour dlc 4k cinematic textures for media
2 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
2 Months Ago
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2 Months Ago
merge from qol_report_server_rules
2 Months Ago
merge from lake_fixes
2 Months Ago
merge from workshop_scene_update
2 Months Ago
merge from admin_prefabs
2 Months Ago
Updated knight armour dlc materials and textures
2 Months Ago
Leaderboard backup, run #16037
2 Months Ago
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2 Months Ago
Merge from magnetcrane_deathscreen
2 Months Ago
Merge from xmas2024
2 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
2 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill
2 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
2 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
2 Months Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
2 Months Ago
merge from hexagontile_kill_fix
2 Months Ago
Disabled saving on hexagongrid.entity