198,711 Commits over 4,140 Days - 2.00cph!

3 Months Ago
merge from inputfield_chinese_fix
3 Months Ago
exported crocodile intimidate to walk rm animation
3 Months Ago
Switched these back to green power lights.
3 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
3 Months Ago
Merge from main
3 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
3 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
3 Months Ago
merge from half_height_storage_test
3 Months Ago
half-height shelves to be merged to correct branch
3 Months Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
3 Months Ago
Players are now dismounted if they collide with construction while swinging
3 Months Ago
Merge from blowpipe
3 Months Ago
Fix headshot marker not happening
3 Months Ago
cherrypicking 118651 groundwatch_nre_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
3 Months Ago
Merge from jungle_update
3 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
3 Months Ago
Added debug.selectLookingAt convar
3 Months Ago
Increased width of vines to 0.3m (was 0.1m)
3 Months Ago
Merge from miner_hat_skin_fix
3 Months Ago
▇▍▆▉▉ ▆▇▅█ ▍▄▄▄▆▇▋▋_▍▇▋▌▉▆▅_▇▅█
3 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
3 Months Ago
Merge from codelocked_crate_lod_fix
3 Months Ago
merge from groundwatch_nre_fix
3 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
3 Months Ago
merge from main
3 Months Ago
Tree compile error
3 Months Ago
merge from Easter_event_2025
3 Months Ago
Fixed eggs spawning over terrain holes
3 Months Ago
Compile errors
3 Months Ago
Convar to disable vine drawing
3 Months Ago
Route vine length through protobufs instead (much better results)
3 Months Ago
More distance calculation bugs
3 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
3 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
3 Months Ago
balanced specular boost on rustige eggs across the board
3 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
3 Months Ago
merge from largefurnaceoptimize
3 Months Ago
merge from crossbow_arrow_fix_2
3 Months Ago
merge from premium_network_error_fix
3 Months Ago
Merge from snakes
3 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
3 Months Ago
Vine ddraw debug stuff
3 Months Ago
Fix delayed triggers after repositioning.
3 Months Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
3 Months Ago
Setup LOD on vine line renderer
3 Months Ago
Clamp max vine length
3 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)