244,455 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Merge from main
3 Months Ago
Added holo sight colour to the colour blind settings, comes in green and blue options Fixed some errors if a colour setting was set to an out bounds index via the console
3 Months Ago
Ability for WaterLevel to detect nearby water culling volumes above
3 Months Ago
Ocean surface reflection tweaks for better sunsets.
3 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
3 Months Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
3 Months Ago
Merge main -> DPV
3 Months Ago
Fix first Featured Game on Featured List getting squished on Main Menu
3 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
3 Months Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
3 Months Ago
Minor legacy text finder editor window NRE fix
3 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
3 Months Ago
Forgotten file (WaterBody)
3 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
3 Months Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
3 Months Ago
Fix games not loading right away on the Game Jam page on Main Menu
3 Months Ago
merge from store-ui-dlc-pages
3 Months Ago
Add eye dropper to colour picker
3 Months Ago
Rename IGameMenuDll to IGameInstanceDll Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj Rename Sandbox.GameMenu folder to Sandbox.GameInstance Scale the screen scale down if screen height < 1080 More featured games
3 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
3 Months Ago
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3 Months Ago
attachment updates, icon added, worldmodel prefab fixes
3 Months Ago
Deleting this was stupid
3 Months Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
3 Months Ago
Block kvcdoor Fixed potential crashes to do with textures More safeguards against malformed .gma files Groundwork for networking serverside tracers spread on Y axis
3 Months Ago
Fixed upkeep time vital NRE
3 Months Ago
Better camera Player rotate free of camera
3 Months Ago
merge from wallpaper
3 Months Ago
Run material setup on procedural objects even if the world is cached
3 Months Ago
Fix panel background sometimes having the wrong corner radius
3 Months Ago
Sample from heightmap in worker thread
3 Months Ago
Subtracting 103462 (causing water rendering regressions)
3 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
3 Months Ago
Rename sbproj
3 Months Ago
Initial commit
3 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
3 Months Ago
Merge from nexus
3 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
3 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
3 Months Ago
Update FP.Nexus - fix failing to receive larger messages
3 Months Ago
Fix failing to receive large messages Fix errors related to messaging not making it into the logs
3 Months Ago
world_update_2 -> world_update_2/radioactive_water
3 Months Ago
Merge from main
3 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
3 Months Ago
demo_nametag -> main
3 Months Ago
Ensured new nametag behaviour respects user setting nametags to true
3 Months Ago
HeightmapSdf3D
3 Months Ago
demo_nametag -> main
3 Months Ago
Nametags are now re-enabled in basically every case when leaving a demo
3 Months Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.