254,390 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Get rid of the blur
2 Months Ago
Show player scores in card phase
2 Months Ago
Better hint theming Better scaling for CardPhasePanel
2 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
2 Months Ago
CardBoard Menu
2 Months Ago
Updated Arena 3 camera position
2 Months Ago
Animated ready-up
2 Months Ago
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2 Months Ago
Fixed up card phase panel for when a card inventory is empty
2 Months Ago
Depth of field, animated avatar circle
2 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
2 Months Ago
Add cursor to UI buttons Collision rules for sounds vs players
2 Months Ago
Adjust UI style a bit Waiting screen UI changes
2 Months Ago
Fridge Card
3 Months Ago
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
3 Months Ago
test files
3 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
3 Months Ago
drawer_a initial commit
3 Months Ago
Arena 3 nav blockers
3 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
3 Months Ago
Smoke bomb is big again
3 Months Ago
World Card sound + fx
3 Months Ago
Another fix what is this
3 Months Ago
LOD settings
3 Months Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
3 Months Ago
renaming of unarmed anims to match maya source and new convention
3 Months Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
3 Months Ago
Added asyncUpload settings to mandatory defaults
3 Months Ago
Set shadow cascade splits in mandatory defaults
3 Months Ago
Remove the massive lump of disabled code I forgot to delete
3 Months Ago
Expose CVfxProgramData
3 Months Ago
Merge indirect instancing
3 Months Ago
Implement indirect instanced rendering system
3 Months Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
3 Months Ago
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree
3 Months Ago
Particle raycasy budget preset values
3 Months Ago
Fix ssao shader include
3 Months Ago
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
3 Months Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive * Non templated version because sometimes your buffer will have various types * Usage flags can be combined now, e.g a buffer can be used as an IndexBuffer but also ByteAddress for compute shader * Added additional error checking, exposed readonly properties for count/size/usage * Added CodeUpgrader for ComputeBuffer -> GpuBuffer * Fix Terrain materials buffer overflowing its gpu buffer
3 Months Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
3 Months Ago
WIP: ValueScope fleshed out WIP: Some graphs can run again
3 Months Ago
metal trim meta
3 Months Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
3 Months Ago
Adjust spawn rates on some cards
3 Months Ago
Catapult item pickup and drop sounds
3 Months Ago
Added streaming texture presets
3 Months Ago
Ballista bolts world models and pickup/dropped sound
3 Months Ago
Some more logs dotted about
3 Months Ago
Be explicit AmbientOcclusion is ScreenSpaceAmbientOcclusion, attribute AmbientOcclusionIndex -> ScreenSpaceAmbientOcclusionTexture
3 Months Ago
Update round_loop.prefab