244,454 Commits over 3,898 Days - 2.61cph!

3 Months Ago
merge from world_update_2
3 Months Ago
merge from arabic
3 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
3 Months Ago
WIP various bits in dev dittoi
3 Months Ago
merge from store-ui-dlc-pages
3 Months Ago
Main Camera post merge prefab fix
3 Months Ago
WaterLevel post merge compile fix
3 Months Ago
Merge from main (this will likely need some post-merge fixes)
3 Months Ago
merge from wallpaper
3 Months Ago
Brick vent material adjustment
3 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
3 Months Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
3 Months Ago
Fix LOD errors
3 Months Ago
merge main->FrontierHazmat
3 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
3 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
3 Months Ago
merge main->dpv
3 Months Ago
Fixed floor spikes giibs spawning twice
3 Months Ago
Fixed large water catcher gibs incorrect materials
3 Months Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass
3 Months Ago
Remove a runtime allocation (will still trigger in the editor for some tooling purposes) Refactor the SingleBoneAimComponent in preparation for rolling it into AimPose component
3 Months Ago
Leaderboard backup, run #13516
3 Months Ago
Fix video weak warning
3 Months Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
3 Months Ago
Set up GameobejctToggleState components on reload
3 Months Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
3 Months Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Scene backups
3 Months Ago
Add more protection in circular buffer write causing a pretty common audio crash
3 Months Ago
Merge TrainDecouplingImprovements -> main
3 Months Ago
Increase ProceduralMapRailSimple default size to one that actually has rails
3 Months Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
3 Months Ago
Merge from wallpaper
3 Months Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
3 Months Ago
Added wallpaper_radius command, works the same as upgrade_radius
3 Months Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
3 Months Ago
Merge main -> TrainDecouplingImprovements
3 Months Ago
Fixed DPV trouble in moon pools pretty well
3 Months Ago
Add more common image formats to texture editor
3 Months Ago
Dir setup
3 Months Ago
Remove invalid sounds from ceramic surface
3 Months Ago
Created a new water wells test scene, added to the dev scene loader
3 Months Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
3 Months Ago
Merge from main
3 Months Ago
Merge from hackweek_accessibility_colourblind
3 Months Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
3 Months Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
3 Months Ago
Merge from main