244,454 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Fix NRE
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix editor only code causing compile issues
3 Months Ago
frontier gate and wall meshes
3 Months Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
3 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
3 Months Ago
updated swamps and bandit town swamp topology
3 Months Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
3 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
3 Months Ago
Renable layout masks
3 Months Ago
Fix outstanding bugs on DLC views
3 Months Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
3 Months Ago
Fix soundtrack bug
3 Months Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
3 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
3 Months Ago
Fix EXCEPTION_ACCESS_VIOLATION_EXEC finside InitHandTracking
3 Months Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
3 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
3 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
3 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
3 Months Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
3 Months Ago
Animated variants
3 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
3 Months Ago
CraggyIsland TopologyMap fixes
3 Months Ago
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3 Months Ago
Wallpaper page
3 Months Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix editor only code being used outside of editor directives
3 Months Ago
Fixed jittery camera
3 Months Ago
Automatically start renaming when creating a new object from hierarchy, resolves Facepunch/sbox-issues#6311 Begone log
3 Months Ago
merge from main
3 Months Ago
Basic wheel gizmo - shows forward direction, suspension length, wheel radius https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_QgaiG0rqSa.png
3 Months Ago
post-merge waterinfo query fix
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Add more weapons to editor combat loadout
3 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
3 Months Ago
merge DPV->world_update_2
3 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
3 Months Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
3 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
3 Months Ago
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3 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
3 Months Ago
Post merge formatting fixes
3 Months Ago
Network++ Save++
3 Months Ago
Trying to simplify this code
3 Months Ago
3 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
3 Months Ago
merge FrontierHazmat->world_update_2
3 Months Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args