244,544 Commits over 3,898 Days - 2.61cph!

3 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
3 Months Ago
Don't normalize WishMove
3 Months Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
3 Months Ago
Can click items in the inventory to see info about them
3 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
3 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
3 Months Ago
blowpipe viewmodel mesh for alex temp textures
3 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
3 Months Ago
Code cleanup, comments
3 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
3 Months Ago
Add Requirements to DoorInteract, check backpack for an item with specific data on it
3 Months Ago
Merge: from main Tests: none
3 Months Ago
New inventory system WIP, removed some unused stuff
3 Months Ago
Fixed digital clock UI server fields mismatch
3 Months Ago
wip deployable scene item setup
3 Months Ago
Fixed WallpaperModelRenderer server fields mismatch
3 Months Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
3 Months Ago
Tooltips, cursors Some cleanup
3 Months Ago
updated wallpaper entity with latest world model meshes
3 Months Ago
Finished weapon items scene setup
3 Months Ago
Lets publish it the harder way
3 Months Ago
Fixed offset not being 1:1
3 Months Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
3 Months Ago
Leaderboard backup, run #13348
3 Months Ago
Fix modal paths still targeting asset.party
3 Months Ago
merge from reload_animation_timings
3 Months Ago
webjob paths
3 Months Ago
Merge from main
3 Months Ago
Build path fix
3 Months Ago
Package error notification tests
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
Fixed actual gameplay prefab for testing
3 Months Ago
Add [System.NonSerialized] to savedTrackSpeed
3 Months Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
3 Months Ago
3 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
3 Months Ago
Merge from missing_component_warning_cleanup
3 Months Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
3 Months Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Fixed gibs getting spawned when picking up an elevator
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Fixed player placed elevators not working
3 Months Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
3 Months Ago
Fixed elevators not being able to move if they are in a different network group to their parents
3 Months Ago
hud muted button scale relic etc telescope relic
3 Months Ago
▇▌▊▌▉█/▅▉▆▉▍▉▆▋▉
3 Months Ago
Merge DuplicateGUIDFix -> main
3 Months Ago
Merge UnassignLaunchSite -> main
3 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog