244,550 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
3 Months Ago
Fix formatting after merge
3 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
3 Months Ago
Fixed canyon water carving volumes being culled too early
3 Months Ago
Merge from main
3 Months Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
3 Months Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
3 Months Ago
WIP - adding refraction ditto
3 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
3 Months Ago
Fixes for all the errors
3 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
3 Months Ago
Buildfix: updating stale DLL Tests: built all modes
3 Months Ago
Updated Wallpaper Viewmodel and World Model FBX
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
3 Months Ago
Radioactive Water -> World Update 2
3 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
3 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
3 Months Ago
Rusted Car and Old Sign setup and addition
3 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
3 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
3 Months Ago
World Update 2 -> Aux2
3 Months Ago
Radioative Water -> World Update 2
3 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
3 Months Ago
Merge World Update 2 -> Radioactive Water
3 Months Ago
Updated Wallpaper Viewmodel Texture and Material settings
3 Months Ago
More scene objects setup
3 Months Ago
Improve wolf senses
3 Months Ago
Stash all this work so I can make ubre happy Stash this as well first
3 Months Ago
If GameObject isn't valid when trying to call an RPC, call the method anyway but only if we can determine that we have permission to do so - this way we can ensure RPC methods are still not called when they shouldn't be for any given user. (Fixes Facepunch/sbox-issues#6270)
3 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
3 Months Ago
Fixed an issue where if you're Small Fish and disconnect yourself from a created lobby immediately by calling GameNetworkSystem.Disconnect in OnLoad, a TCP socket would remain open preventing you from starting a lobby again. This is because Disconnect is called before the asynchronous method CreateLobbyAsync has finished, so it goes and adds/creates new sockets that never get closed.
3 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
3 Months Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
3 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
3 Months Ago
merge from unify_pool_free
3 Months Ago
merge from wallpaper
3 Months Ago
Font fixes
3 Months Ago
Org error section https://files.facepunch.com/garry/86a9e8a7-e4f0-4ce2-b282-bc9d344b5da0.png
3 Months Ago
Make transition labels into their own GraphicsItems
3 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
3 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
3 Months Ago
WIP updating scene items
3 Months Ago
Improved ground contact on divesite rocks/props being off the ground
3 Months Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
3 Months Ago
Stash this as well first
3 Months Ago
Allow player rotation in mayamode
3 Months Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
3 Months Ago
Update to latest version
3 Months Ago
Adjust skid + use base animator