244,536 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
3 Months Ago
add 30s sound track preview audio files
3 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
3 Months Ago
merge from wallpaper
3 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
3 Months Ago
Prevent chatbox overflow when typing a longer message
3 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
3 Months Ago
Show notification button for all
3 Months Ago
Force fur to bypass render queue check the same as Hair is
3 Months Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
3 Months Ago
Create README.md
3 Months Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
3 Months Ago
Update README.md
3 Months Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
3 Months Ago
Initial commit with traffic light example
3 Months Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
3 Months Ago
Add depth of field test
3 Months Ago
Fixed hatchet fur not working with viewmodel renderer
3 Months Ago
Parent tunic controller to pelvis & add bone retarget
3 Months Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
3 Months Ago
Improved Legacy Wood Piles -> World Update 2
3 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
3 Months Ago
Menu quick adjustment
3 Months Ago
Menu Update
3 Months Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
3 Months Ago
World Update 2 -> Aux 2
3 Months Ago
Fixed floating divesites
3 Months Ago
Fixed wallpaper being colored by shipping container custom colors
3 Months Ago
Also remove water caustics where ocean is culled
3 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
3 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
3 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
3 Months Ago
Don't render ocean where lakes are (determined by lake topology)
3 Months Ago
more wip clothing
3 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
3 Months Ago
Fix toggle global space shortcut type
3 Months Ago
merge from FrontierHazmat/burst_cloth
3 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
3 Months Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
3 Months Ago
Show orgs on front page if logged in
3 Months Ago
Removed sprint dampening when moving diagonally
3 Months Ago
Combine turn and game manager Add tile place and bag sounds Fix committed tiles not syncing correctly, other players' active tiles showing up in validation This is all pretty awkward and overkill in hindsight Fix remote player rack consume/replace interactions Current player can stomp another player's uncommitted tile and return it to their rack Tidy tile dragging behaviour Completely hide tiles that're being dragged Remove unused inputs Basic board scrolling Basic procedural board gen, configurable sizes Style centre square differently
3 Months Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
3 Months Ago
Add main menu loop
3 Months Ago
Derive graphview edges to store fsm transition information directly in them
3 Months Ago
Adjustments, disable Oman for now (just disabled mapdef)
3 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
3 Months Ago
Include riot guy in CT model pool
3 Months Ago
Made underwater checks more stringent on divesites
3 Months Ago
Add riot guy to main menu scene