244,545 Commits over 3,898 Days - 2.61cph!
Don't normalize AnalogMove when using a gamepad... so it's actually analog
Merge TrainDecouplingImprovements -> main
Don't clamp flex override when getting it
Oops, missed this weight clamp
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
Transparency Sorting Test Scene
merge from main -> full_server_demo_client_reader
Merge from optimize_f1_console_autocomplete -> main
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once
- was firing inputfield callback for every single character and running autocomplete 600+ times
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way
Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps
Update transform for skybox envmap
Fix packets not having correct prefixes and postfixes when extracting player demos
Parse time from entity position packets to add server time to each demo packet
Test that the demo can be read after extraction
Use correct page url in comment notifications
error notification fix
Remove old Tile classes
Updated Sprite Tools
Updated Minimap Colours
Added Key Sprite/Pickup. Has a chance to drop from Crates.
Fixed Pickup Scales and Shadow Scales
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
Fix not being able to Zoom in certain Rendering Widgets
Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
Hull collider cone and cylinder respect game object scale
Some transition label fixes
Set ore bonus wood to use bonus_hit_wood
Removed particles from sound effect
Wood ore bonus
Manifest
Swapped impact effects to tree-impact
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
Can now interact with transition labels
Missing null check in NavMeshAgent
wallpaper_viewmodel by default on view model and world model prefabs
Merge from main -> full_server_demo_client_reader
Don't clamp flex overrides to flex controller min max
Don't show Room Caps on the Minimap
Updated Sprite Tools
Only use Tiles tagged with "floor" to create the rects for the Minimap
Restored wallpaper viewmodel refs
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
World Update 2 -> Legacy Woodpile Improvements
Swapped to correct impact effect
Added Tags to TileResource
Rebalanced HP to make it as close to nodes as possible
latest wallpaper viewmodel mesh added to prefab and rig
made burstcloth large collision response pruning optional
Added first person deploy sound to wallpaper
New Crowdin translations by GitHub Action
Strip rich text from discord rich presence strings, truncate
Added proxy test with more strategic bone placements
Merge from nexus (fix server NRE when transferring while in a team)
Fix formatting after merge
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer
Fixed wallpaper viewmodel missing shadows
Fixed canyon water carving volumes being culled too early