244,545 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
3 Months Ago
Merge TrainDecouplingImprovements -> main
3 Months Ago
Don't clamp flex override when getting it
3 Months Ago
Oops, missed this weight clamp
3 Months Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
3 Months Ago
Transparency Sorting Test Scene
3 Months Ago
merge from main -> full_server_demo_client_reader
3 Months Ago
Merge from optimize_f1_console_autocomplete -> main
3 Months Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
3 Months Ago
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps Update transform for skybox envmap
3 Months Ago
Null check hulls here
3 Months Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
3 Months Ago
Use correct page url in comment notifications error notification fix
3 Months Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
3 Months Ago
Notification framework
3 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
3 Months Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
3 Months Ago
Hull collider cone and cylinder respect game object scale
3 Months Ago
merge from wallpaper
3 Months Ago
Compile fix
3 Months Ago
Some transition label fixes
3 Months Ago
Set ore bonus wood to use bonus_hit_wood
3 Months Ago
Removed particles from sound effect
3 Months Ago
3 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
3 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
3 Months Ago
Can now interact with transition labels
3 Months Ago
Missing null check in NavMeshAgent
3 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
3 Months Ago
Merge from main -> full_server_demo_client_reader
3 Months Ago
Don't clamp flex overrides to flex controller min max
3 Months Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
3 Months Ago
Restored wallpaper viewmodel refs
3 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
3 Months Ago
World Update 2 -> Legacy Woodpile Improvements
3 Months Ago
Swapped to correct impact effect
3 Months Ago
Added Tags to TileResource
3 Months Ago
Rebalanced HP to make it as close to nodes as possible
3 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
3 Months Ago
made burstcloth large collision response pruning optional
3 Months Ago
Added first person deploy sound to wallpaper
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Strip rich text from discord rich presence strings, truncate
3 Months Ago
Added proxy test with more strategic bone placements
3 Months Ago
Refactor, cleanup
3 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
3 Months Ago
Fix formatting after merge
3 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
3 Months Ago
Fixed canyon water carving volumes being culled too early
3 Months Ago
Merge from main