244,536 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Visor vmat quickfix
3 Months Ago
Redoing some deployables I lost to a crash
3 Months Ago
Head_01 push
3 Months Ago
Animate main menu camera with a shitty script, and some transitions
3 Months Ago
Riot Gear Player initial files
3 Months Ago
Added terrain wetness around rivers and lakes
3 Months Ago
transmission map
3 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
3 Months Ago
Slight state context menu tweak
3 Months Ago
FSM UI now properly add new states at mouse location
3 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
3 Months Ago
Notification fixes
3 Months Ago
Some more tweaking Make state actions into separate GraphicsItems too
3 Months Ago
Fixed terrain wetness displaying in canyons
3 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
3 Months Ago
Turn off ACES in Refinery for now
3 Months Ago
M700 worldmodel
3 Months Ago
Deployables
3 Months Ago
Vendor Mismatched Fields -> Main
3 Months Ago
Merge: from main Tests: Build all modes
3 Months Ago
Fixed travelling vendor mismatched fields
3 Months Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed rivers having the lake instead of river water body type set
3 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
3 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
3 Months Ago
Fixed harbors overlapping rivers
3 Months Ago
viewmodel burstcloth angular limit tweaks
3 Months Ago
merge from wallpaper
3 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
3 Months Ago
Support underwater effects in lakes
3 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
3 Months Ago
merge from wallpaper
3 Months Ago
restored viewmodel wallpaper renderer
3 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
3 Months Ago
Human outfitter can accept a list of models to pick from, instead of just 1
3 Months Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)
3 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
3 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
3 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
3 Months Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
3 Months Ago
Revert shader back to the manually edited shader since it's still needed for shadows
3 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
3 Months Ago
Don't normalize WishMove
3 Months Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
3 Months Ago
Can click items in the inventory to see info about them
3 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
3 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
3 Months Ago
blowpipe viewmodel mesh for alex temp textures
3 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components