244,550 Commits over 3,898 Days - 2.61cph!
Hide 'open x.cs' context menu option for internal components, fixes Facepunch/sbox-issues#6260
Merge from world_update_2
Stash all this work so I can make ubre happy
switch to material symbols
Fix chart NRE
Can delete stat
Lets start an element gallery so I don't keep recreating the same elements
Fix log pages being fucked
Update Qt with GraphicsView point/pixel intersection fixes, fixes #1653
Unify GraphicsView point/pixel-based intersection tests, incl. for transformed views
Clamp total combined modifier values to configured limit range.
Update Wallpaper View Model and World Model
Removed Wallpaper View Model Opacity Map
Rest Wallpaper View Model Material to use correct channels
Adjusted caboose colliders to fix unwanted collision
Tidyups, comments, C# style enums
Tidyups, comments, C# style enums
Applied soime WIP shelved changes
Disable PropertySheetPopup from being modal for now
Fixes Facepunch/sbox-issues#6109
Update: Fixing obsolete FreeList usage
Tests: none, trivial change
Update: Consolidating Facepunch.System.Tests
- Cleaned up a bunch of bogus using statements
Tests: Ran combined unit tests - they pass.
Neater error page
https://files.facepunch.com/garry/79da45f9-8a0d-4a71-80a9-c82110ba8d23.png
Error view page
Merge: from main
Tests: ran around, gathered, shot, built
Merge: from /main/experiment_reduce_gc_server_refresh
Tests: ran new unit tests, checked Server Browser work
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
Merge: from main
Tests: ran new unit tests, checked ServerBrowser
Update: StringView gains index and range support
Added tests to cover new functionality. Added more checks for Substring operations
Tests: ran new unit tests, checked ServerBrowser
tweaked glowboard intesity a notch
set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
No need to store as Base64 encoded string anymore
Leaderboard backup, run #
13324
mute switch
restart buttons etc
Scene, anim and timeline backups
Try set hover on the voxel terrain so it can be selected in editor
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set
The alt set will be used for ADS
Supports blending between the two with a weight so we can animate it
Probably should set material normal here
Test vox renderer component to render a vox resource
Voxel model creates a material copy to avoid palette batching issues
Voxel shader needs gamma to linear
Experiments with new offset script feature.
Revert fishing rod entity to current version from main, this prefab was broken on this branch
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
merge from fix_analytics_dipose_streams -> main
Merge from safemode_prompt
Fixed slider highlighting when the player hovers over the timer progress bar