201,594 Commits over 4,171 Days - 2.01cph!

7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
7 Months Ago
Fixing scoop not being skinned on battering ram
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
updated minicrossbow 3p anims to match viewmodel
7 Months Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
7 Months Ago
Do not crash with "bad inline model number", show a warning Pull Request: Replacing CPanel:AddControl calls from Sandbox Pull Request: Do not penalize full servers in the ranking Since we now have a way to queue to join the server if its full it makes even less sense to penalize them. Pull Request: Micro optimization for ents.FindByClassAndParent Increase MAX_MAP_BRUSHES from 16384 to 665535
7 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
7 Months Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
7 Months Ago
▄▄▋▍▆▌▆ ▇▆▍▉▊▊▋▊▊ ▍▉▋▇▍▍▄▅▍ ▅▅▌█ ▊▆▉ ▍▆▅▍▇▌▌▌▅ ▇▍▉▇▄▊█▊ ▇▉ ▋▊▆▇▄▍ ▉▄▅▊█▍▊▊ ▍▊█▉▋▆ ▅▊▍'▆ ▉▄█▌ ▌█ ▋▆▄▄ ▉▌▊▌▄▍ ▌▋▋▅▊█▆
7 Months Ago
- Experiments with ballista - Missing prefabs
7 Months Ago
Fixed ballista reload end sound not playing
7 Months Ago
merge from main
7 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
7 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
7 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
7 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
7 Months Ago
primitive -> Aux2
7 Months Ago
Updating battering ram rig with new uvs
7 Months Ago
▊▅▋ ▋▆▇▇▇▌ ▉▋▍▌ ▇▊ ▅▉▅▆▊▆ ▄▊▅▍▆▍█▍ ▉▍▆▍ ▋▅▄▋▅██▋ ▋▉ ▇ ▋█▌ ▅▊▊ ▆▊▅▆▇▉█▉ ▋▍█▌█▇▊▉ ▄▅▅▉▇▇▋▋▌ (█▉▇██ -> █▌▋▆▆▆ -> ▅▋▇▊▊)
7 Months Ago
Fix tiger anim pops when sleeping and roaming
7 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
7 Months Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
7 Months Ago
merge from garage_door_wire_fix
7 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
7 Months Ago
Increased ballista textures aniso level, less blurry in first person view
7 Months Ago
primitive -> 4ShotMiniCrossbow
7 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
7 Months Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
7 Months Ago
Updated Pie Materials and Increase Pie AO Texture Map
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
Remove unused max walking speed
7 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
7 Months Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
7 Months Ago
Update: ServerDemoPlayer - now loads a save associated with the chunk Doesn't actually move the player entity, but it's there. Will investigate what I'm missing next. Tests: played back demo, saw logs confirming spawning of 330 entities from save, and saw player entity in the world.
7 Months Ago
Rotated Crossbow worldmodel again
7 Months Ago
Bugfix: FullDemoServer - properly drop packets that were recorded before initial world save Still not sure if it's the best option, as I worry we might miss a couple packets. Alternatively could just clamp timestamp to 0. Tests: Played back the server demo - managed a full playback(previously it was stuck at start)
7 Months Ago
Added right click method to print out npc vending orders into a nice text format
7 Months Ago
Baseline
7 Months Ago
Ensured the rest of the siege towers are in the correct bundle
7 Months Ago
Ensured siege tower is in the correct content bundle
7 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
7 Months Ago
Updating battering ram hardware rig
7 Months Ago
Added separate reflection modulation support to the environment volumes
7 Months Ago
Add placeholder sounds for the tiger