239,392 Commits over 3,837 Days - 2.60cph!

25 Days Ago
Localized "Boosts active" vital
25 Days Ago
Add optional size for Sdf3DWorld
25 Days Ago
Add Screen.DesktopScale Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale Menu + Avatar scale matches desktop Fix selection highlight not updating DevUI uses desktop scale Add Panel.SelectAllInChildren, UnselectAllInChildren These allow easily add Ctrl+A behaviour Don't draw the selection highlight as abrasively Can view stack trace using in game console
25 Days Ago
oilrig small and gas station S2P
25 Days Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
25 Days Ago
compound s2p
25 Days Ago
fixed compound bbq being hidden away inside a building - put back in party area
25 Days Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
25 Days Ago
fixed driftwood_set_3 incorrectly set lods
25 Days Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
25 Days Ago
added terrain filter checks to coastal rocks
25 Days Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
25 Days Ago
More control over heights
25 Days Ago
Add ducking, camera follows character height loosely
25 Days Ago
Use math.tau in some places instead of 2π (#2104)
25 Days Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
25 Days Ago
Added ground slam
25 Days Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
25 Days Ago
Added Rate Game/Rate Map option to GameTile right click menu Add "Played But Not Rated" section to Game Jam page
25 Days Ago
Play specific landing sounds based on speed
25 Days Ago
Add AirDash
25 Days Ago
Player footsteps, double jump sound and effects
25 Days Ago
decal_brick_damage_a meta
25 Days Ago
Merge from ai_wolf_iteration
25 Days Ago
Self intersecting polygon bug on Food_Cache_005
25 Days Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
25 Days Ago
Typo In Motor Tool (#2102) Fixes garrysmod-issues/issues/5976
25 Days Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
25 Days Ago
Merge from main
25 Days Ago
Remove test script
25 Days Ago
Conservatively fix compile error caused by #if SERVER
25 Days Ago
Make target component API usage more consistent
25 Days Ago
Impulse Improve third person camera
25 Days Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
25 Days Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
25 Days Ago
Updated wainscotting icons
25 Days Ago
Only turn on player's camera if in control
25 Days Ago
NetworkHelper, PlayerDresser
25 Days Ago
Added hex-a-gone prototype
25 Days Ago
Add basic movement, third person camera
26 Days Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
26 Days Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
26 Days Ago
Replace menu music with something that makes people less angry Loading screen music only plays on first loading screen
26 Days Ago
merge from main
26 Days Ago
Fixed spraycan menu not interactable
26 Days Ago
Epsilon tweak
26 Days Ago
A new start, reformat project in scene
26 Days Ago
Wider and stronger lakeside topology for lakes and oasis UE's
26 Days Ago
Fix TimeSince/TimeUntil getting fucked when playing in editor Fixes sbox-issues/issues/6312#issuecomment-2309487594
26 Days Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions