239,390 Commits over 3,837 Days - 2.60cph!

25 Days Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
25 Days Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
25 Days Ago
Fix games not loading right away on the Game Jam page on Main Menu
25 Days Ago
merge from store-ui-dlc-pages
25 Days Ago
Add eye dropper to colour picker
25 Days Ago
Rename IGameMenuDll to IGameInstanceDll Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj Rename Sandbox.GameMenu folder to Sandbox.GameInstance Scale the screen scale down if screen height < 1080 More featured games
25 Days Ago
waterwell shopkeeper jumpsuit prefab and inventory
25 Days Ago
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25 Days Ago
attachment updates, icon added, worldmodel prefab fixes
25 Days Ago
Deleting this was stupid
25 Days Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
25 Days Ago
Block kvcdoor Fixed potential crashes to do with textures More safeguards against malformed .gma files Groundwork for networking serverside tracers spread on Y axis
25 Days Ago
Fixed upkeep time vital NRE
25 Days Ago
Better camera Player rotate free of camera
25 Days Ago
merge from wallpaper
25 Days Ago
Run material setup on procedural objects even if the world is cached
25 Days Ago
Fix panel background sometimes having the wrong corner radius
25 Days Ago
Sample from heightmap in worker thread
25 Days Ago
Subtracting 103462 (causing water rendering regressions)
25 Days Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
25 Days Ago
Rename sbproj
25 Days Ago
Initial commit
25 Days Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
25 Days Ago
Merge from nexus
25 Days Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
25 Days Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
25 Days Ago
Update FP.Nexus - fix failing to receive larger messages
25 Days Ago
Fix failing to receive large messages Fix errors related to messaging not making it into the logs
25 Days Ago
world_update_2 -> world_update_2/radioactive_water
25 Days Ago
Merge from main
25 Days Ago
Prefab<T> caches PrefabAttribute on repeat calls
25 Days Ago
demo_nametag -> main
25 Days Ago
Ensured new nametag behaviour respects user setting nametags to true
25 Days Ago
HeightmapSdf3D
25 Days Ago
demo_nametag -> main
25 Days Ago
Nametags are now re-enabled in basically every case when leaving a demo
25 Days Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
25 Days Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
25 Days Ago
waterwell shopkeeper materials
25 Days Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
25 Days Ago
merge from digitalclock
25 Days Ago
Updated digital clock protection values
25 Days Ago
merge from main
25 Days Ago
merge from arabic
25 Days Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
25 Days Ago
merge from main
25 Days Ago
Boosts active vitals SetText isLocalized = true
25 Days Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
25 Days Ago
Localized "Boosts active" vital
25 Days Ago
Add optional size for Sdf3DWorld