239,390 Commits over 3,837 Days - 2.60cph!

24 Days Ago
Fix LOD errors
24 Days Ago
merge main->FrontierHazmat
24 Days Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
24 Days Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
24 Days Ago
merge main->dpv
25 Days Ago
Fixed floor spikes giibs spawning twice
25 Days Ago
Fixed large water catcher gibs incorrect materials
25 Days Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass
25 Days Ago
Remove a runtime allocation (will still trigger in the editor for some tooling purposes) Refactor the SingleBoneAimComponent in preparation for rolling it into AimPose component
25 Days Ago
Leaderboard backup, run #13516
25 Days Ago
Fix video weak warning
25 Days Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
25 Days Ago
Set up GameobejctToggleState components on reload
25 Days Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
25 Days Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
25 Days Ago
Parent merge
25 Days Ago
Merge from main
25 Days Ago
Scene backups
25 Days Ago
Add more protection in circular buffer write causing a pretty common audio crash
25 Days Ago
Merge TrainDecouplingImprovements -> main
25 Days Ago
Increase ProceduralMapRailSimple default size to one that actually has rails
25 Days Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
25 Days Ago
Merge from wallpaper
25 Days Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
25 Days Ago
Added wallpaper_radius command, works the same as upgrade_radius
25 Days Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
25 Days Ago
Merge main -> TrainDecouplingImprovements
25 Days Ago
Fixed DPV trouble in moon pools pretty well
25 Days Ago
Add more common image formats to texture editor
25 Days Ago
Dir setup
25 Days Ago
Remove invalid sounds from ceramic surface
25 Days Ago
Created a new water wells test scene, added to the dev scene loader
25 Days Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
25 Days Ago
Merge from main
25 Days Ago
Merge from hackweek_accessibility_colourblind
25 Days Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
25 Days Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
25 Days Ago
Merge from main
25 Days Ago
Added holo sight colour to the colour blind settings, comes in green and blue options Fixed some errors if a colour setting was set to an out bounds index via the console
25 Days Ago
Ability for WaterLevel to detect nearby water culling volumes above
25 Days Ago
Ocean surface reflection tweaks for better sunsets.
25 Days Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
25 Days Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
25 Days Ago
Merge main -> DPV
25 Days Ago
Fix first Featured Game on Featured List getting squished on Main Menu
25 Days Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
25 Days Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
25 Days Ago
Minor legacy text finder editor window NRE fix
25 Days Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
25 Days Ago
Forgotten file (WaterBody)