239,392 Commits over 3,837 Days - 2.60cph!

26 Days Ago
Committing WIP work as need to switch branch
26 Days Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
26 Days Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
26 Days Ago
Removed missing guid rocks from craggy
26 Days Ago
Merge: from main Tests: none
26 Days Ago
Don't hide moderately downvoted games Better gamejam list
26 Days Ago
Leaderboard backup, run #13492
26 Days Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
26 Days Ago
Add NPC/vending spawners to water well C and E
26 Days Ago
Lowered chance of teas in food cache loot table
26 Days Ago
26 Days Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
26 Days Ago
Scale music volume using mixer
26 Days Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
26 Days Ago
Protobuf
26 Days Ago
Merge from net_vis
26 Days Ago
Merge from main
26 Days Ago
Merge from npc_dynamic_pricing_updates
26 Days Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
26 Days Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
26 Days Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
26 Days Ago
Log pile AO doesn't go pure black in the middle.
26 Days Ago
Testing less washed out color grading. More oldschool.
26 Days Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
26 Days Ago
Reduced DPV power again
26 Days Ago
Merge from hackweek_accessibility_colourblind
26 Days Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
26 Days Ago
Merge from hackweek_accessibility_colourblind
26 Days Ago
Make AccessibilityComponent abstract
26 Days Ago
Don't recreate the decal material if not needed
26 Days Ago
Music Slider on Main Menu now affects the Main Menu Music 🫡
26 Days Ago
Merge from main
26 Days Ago
Small tidy up in bike class
26 Days Ago
Fixed server compile
26 Days Ago
Gave DPV a little more power, felt slow on real-sized maps
26 Days Ago
Change icons for Recently Updated and Recently Played so there aren't any duplicates
26 Days Ago
Fix GameTile BuildHash not including the TileSize, causing tiles to be perfect squares until hovering for the first time.
26 Days Ago
Fix unused variable in PackageFilterButtons
26 Days Ago
Display GameTiles as skeleton components until retrieved instead of nothing https://files.facepunch.com/CarsonKompon/2024/August/26_14-52-SupportiveNilgai.png
26 Days Ago
Give settings menu a max-width so it doesn't stretch across your entire monitor. Give SettingsFooter some margins so it doesn't touch the PartyBar Replaced PackageFilterGroup dropdown with new PackageFilterButtons in header https://files.facepunch.com/CarsonKompon/2024/August/26_14-07-AuthenticDore.png CreatePartyMenu and ReviewModal use the Primary Colour as background to match Game Start Info and Pause Menu
26 Days Ago
Fixed building error messages popping up when starting to place high walls on a valid position
26 Days Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
26 Days Ago
Merge from world_update_2
26 Days Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
26 Days Ago
Change colour of Games Page and Maps Page headers. Fix colour banding on page headers. Active Lobbies cards are slightly larger so text doesn't cut off as easily Added Convar/Setting for Music Volume Favourites SidebarLink now highlights properly when on the page Main Menu GameTiles are given random sizes instead of adapting to the length of the game's title
26 Days Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
26 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
26 Days Ago
Make sure scene scope is pushed when calling OnValidate
26 Days Ago
world_update_2 -> aux2 (again)
26 Days Ago
Streamlined legacy woodpile material setup