128,550 Commits over 4,201 Days - 1.27cph!

25 Days Ago
Add button to toggle off player model when viewing skins
25 Days Ago
merge from modding_cui_dragdrop -> main
25 Days Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
25 Days Ago
Exclude read-only commands from the default config
25 Days Ago
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25 Days Ago
merge from modding_cui_dragdrop -> main
25 Days Ago
Cherrypick draggable_cui branch
25 Days Ago
merge from modding_user_info_lang -> main
25 Days Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
25 Days Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
25 Days Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
25 Days Ago
merge from editor_selected_texture_memory -> main
25 Days Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
25 Days Ago
Merge from main
25 Days Ago
merge from fix_streaming_misc_textures -> main
25 Days Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
25 Days Ago
Bank vault (30MB)
25 Days Ago
browser_scrollview_fix_2 -> main
25 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
25 Days Ago
Add search bar for list, tweak style of the item selection after changes
25 Days Ago
merge from store_atlases
25 Days Ago
Sofa and shipping container fixes
25 Days Ago
Store mannequin (100MB)
25 Days Ago
merge cherrypick_queryvisjobs_optimizations to main
25 Days Ago
cherry pick query vis optimizations
25 Days Ago
neck_stuck_debug -> main
25 Days Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
25 Days Ago
merge from meta_shift/loot
25 Days Ago
recycler added to dome green card puzzle room
25 Days Ago
Fixed CoverImage uv issues when using textures instead of sprites
25 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
25 Days Ago
Switched out dropdown item type selector for a list with updated styling
25 Days Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
25 Days Ago
Atlases cleanup, fixes
25 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
25 Days Ago
Restored missing assets on exhibit decor pack and floorpaper pages
25 Days Ago
merge from meta_shift
25 Days Ago
meta_shift/loot -> meta_shift
25 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
25 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
25 Days Ago
water treatment plant puzzle update s2p
25 Days Ago
updated trainyard puzzle s2p
25 Days Ago
powered_water_purifier_pickup_fix -> main
25 Days Ago
Fixed not being able to pickup the powered water purifier even when its empty
25 Days Ago
Fixed jungle building skin sprite atlas not referencing the right folder