143,294 Commits over 4,383 Days - 1.36cph!

2 Days Ago
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2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
Add condiiton and slot support to fake inventory
2 Days Ago
Support skins on collapsed shop view
2 Days Ago
Check skin ID before allowing a purchase
2 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
2 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
2 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
3 Days Ago
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3 Days Ago
Fixed remaining light fixture issues.
3 Days Ago
Added another female/light player seed
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Fix submesh bypass per prefab being inverted
3 Days Ago
Enable submesh batching on shipping container
3 Days Ago
Only enable submesh batching on certain assets instead of every single one
3 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
3 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
3 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
3 Days Ago
Delete unused Combine() overload from MeshRendererData
3 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
3 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
4 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
4 Days Ago
network++
4 Days Ago
Setup engineering bench filler/item visuals
4 Days Ago
Crypt building skin store page baseline
4 Days Ago
Add sell order skin support to the marketplace terminals in outpost
4 Days Ago
charm position tweaks
4 Days Ago
Fix all the compile errors
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
TMP compile fix
5 Days Ago
merge from unity_6.3.11/new_inputsystem
5 Days Ago
Compile fix
5 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
5 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
5 Days Ago
More menu items stuff
5 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
5 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
5 Days Ago
Menu items cleanup
5 Days Ago
update textures for prototype upgrade
5 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
5 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings