143,096 Commits over 4,383 Days - 1.36cph!

4 Days Ago
Darts viewmodel block out animation files
4 Days Ago
Updating horse mask burst cloth settings
4 Days Ago
Apply numerous safeguards in game code * Prevent effect entity leaks with CPhysicsCannister for example Lets try undoing changes to CFuncMoveLinear
4 Days Ago
wood stove fbx update and rug lods added
4 Days Ago
Updating horse mask burst cloth
4 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
4 Days Ago
Updating heavy plate skinning
4 Days Ago
updated apartment wood stove with lods
4 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
4 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
4 Days Ago
Updating shorts skinning
4 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
4 Days Ago
set useFlatBackCharm on viewmodels that need it
4 Days Ago
Switched active input handling to new input system only
4 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
4 Days Ago
setup flatback variants for some other larger charms
4 Days Ago
Add ping display to connection and session modal
4 Days Ago
Cherry pick anim inspector
4 Days Ago
Misc folder cleanup
4 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
4 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
4 Days Ago
merge from main
4 Days Ago
prototype upgrade textures
4 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
4 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
4 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
4 Days Ago
Setup clearance for io tablle
4 Days Ago
early playground layout
4 Days Ago
Updated binoculars following refresh merge
4 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
4 Days Ago
merge from clearance
4 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
4 Days Ago
Merge from hierachy_optim
4 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
4 Days Ago
NeedsKeyboard cleanup
4 Days Ago
Updated NeedsKeyboard to work with the new input system
4 Days Ago
Reapplying meta file changes
4 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
4 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
4 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
4 Days Ago
Potential fix for ghostship scientists endless recursion
4 Days Ago
CodeGen for adding back Shadow Caching ConVars
4 Days Ago
exported edited 3p jump anims
4 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
4 Days Ago
merge from weapon_refresh_salvaged_cleaver
4 Days Ago
merge from radtown_gate_pink_fix
4 Days Ago
Updating gloves skinning
4 Days Ago
Merge from main