239,185 Commits over 3,837 Days - 2.60cph!

3 Days Ago
Folder structure cleaned up, reorganized
3 Days Ago
Update README.md
3 Days Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab
3 Days Ago
Add utility to blur out the menu system's background, per-page
3 Days Ago
Bugfix: don't invalidate ItemModContainer's availableSlots - Also restricted access to availableItems to prevent future accidents and make it easier to reason about list's lifetime. This is my bug - Pooling resets available slots on ItemContainer, so if they're shared by ref - original source gets nuked. Tests: got ak47 with ext mag, dropped it, it despawned, spawned new one, tried to put rock into gear slots - it got rejected
3 Days Ago
More coin stuff and basic ui
3 Days Ago
Improve settings entry UI
3 Days Ago
Add settings button to pause screen now that it's not on every single page
3 Days Ago
Player collider
3 Days Ago
Update player prefab
3 Days Ago
Basic Coin collection
3 Days Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
3 Days Ago
Fix Camera staying zoomed when walking away from a wall
3 Days Ago
Made the Camera a bit more smooth and less jittery
3 Days Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
3 Days Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
3 Days Ago
incendiary grenade model and textures
3 Days Ago
Remove weird ass Visual Studio Code formatting
3 Days Ago
Can no longer splash players with radioactive water who are in safe zones
3 Days Ago
Vehicle fuel tank now supports radioactive water
3 Days Ago
world_update_2 -> radioactive_water
3 Days Ago
Rework some UI
3 Days Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
3 Days Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
3 Days Ago
Fix #16 for NetworkSpawned objects
3 Days Ago
Tweak trending order
3 Days Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
3 Days Ago
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3 Days Ago
Radiation dart initial placeholder prefabs
3 Days Ago
Fix compile errors on sbox_content project
3 Days Ago
Merge from river-ocean-transition
3 Days Ago
Merge from map_slope_shading
3 Days Ago
merge from fix_god_fallbleed
3 Days Ago
merge from fix_locker_durability
3 Days Ago
merge from fix_chinookcrate_buildradius
3 Days Ago
More work on jungle ziggurat scene.
3 Days Ago
Merge from main
Leaderboard backup, run #13972
3 Days Ago
Scene + anim backups
3 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
3 Days Ago
Merge from world_update_2
3 Days Ago
Halve the HLOD distance of both harbors
3 Days Ago
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3 Days Ago
Added mission points to divesite D, E, F so diving missions work
3 Days Ago
Allow blueprints to be learned directly from backpack
3 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
3 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
3 Days Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
3 Days Ago
3 Days Ago
Human: more skinning adjustments, implemented elbow/knee helpers