141,012 Commits over 4,352 Days - 1.35cph!

Yesterday
up default time to 30min
Yesterday
Clean: simplify sync from flying cache back to players Tests: none, trivial change
Yesterday
Include client.cfg when making a bug report to help when looking into the bug reports
Yesterday
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
Yesterday
merge from main
Yesterday
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
Yesterday
merge from fix_network_profiling_broadcast -> main
Yesterday
Add toast message is area is overfished
Yesterday
Merge from monument_notification_sounds
Yesterday
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
Yesterday
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
Yesterday
merge from deep_sea_sleeping_bag -> main
Yesterday
Codegen
Yesterday
Window atlas update
Yesterday
█ ▉▊▌▇ ▉▆▉ ▉▋▄█▉▊▅▉▄▊ ▉▍█▋▋▆▋ ▌▊▍▍▅▌▉▅▉█ ▋▊▄▍ ▉▆█ ▌▆ ▋▄▋▆█▅▊ ▉▄▋▊ ▋▋▇▅█ ▍▇▊ █▍█▇▍ ▆▇ ▍▄▊▄▋▄▌██▋▄ ▇█▌▉ ▇▉▇▍▊▄▆▌█▊▌ ▋█ ▇▇▊▌▄
Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
Merge from main
Yesterday
Fix spacing of sleeping bag separator
2 Days Ago
Include hidden redirect items in the tests for inventory sounds
2 Days Ago
Split off interior of rentable shop A (wip)
2 Days Ago
Bowless Crossbow - missing changes
2 Days Ago
Bowless Crossbow - updated viewmodel, WIP textures
2 Days Ago
fix bounds after downscale + snapping changes
2 Days Ago
merge from waterwheel_downscale_option
2 Days Ago
Codegen
2 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
2 Days Ago
Merge from main
2 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
2 Days Ago
▅▌██▅▉▅ ▉▊▌▆ ▍▉▇▍▊▇▊▅
2 Days Ago
Fix a couple of wrapping issues
2 Days Ago
FX WIP.
2 Days Ago
Merge from Main
2 Days Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
2 Days Ago
Window atlas
2 Days Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
2 Days Ago
merge from main
2 Days Ago
Fix some compile errors, delete copy of unitask
2 Days Ago
▌ ▌▉▇▊▌ ▊▉▇▆ ▌▅▊▅▍▇▅█▌▌▄▇▇▆▅▅▆▋▋▆▆▋▊▍▇
2 Days Ago
merge from main
2 Days Ago
Codegen
2 Days Ago
▇ ▄█▋▆▆▆▄ ▄▄▊▌ ▉▉▌█▌▊▋▋ ▊▉▌▅ ▌▆▊▍▍▌▅▍█▌▇▉▊▆▍ ▄▍▇▇▄▉ █▍ ▌▊▆▆█▍▌▋▋ ▅▆▌▄▉▇▅▅ ▍▋▇▋▆▇▌ ▊▊▋▋▆▆▌▊▇ ▇▌ ▆▊▉▊▍ ▉▄▉ ▇▇ █▍▉ ▊▆▅▄▋▅▆▉ ▇█▊▌▆▅▉█ ▆▊█▋▊▄ █▊▆▋ ▋▊▋▍ █▅ ▋▅▅▍
2 Days Ago
Merge from main
2 Days Ago
Merge from item_mod_radial_rename
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
2 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
2 Days Ago
enable snapping, fix bounds
2 Days Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
2 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
2 Days Ago
Merge: from main