141,613 Commits over 4,383 Days - 1.35cph!

2 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
2 Days Ago
Fix scientists not shooting most of the time
2 Days Ago
merge from computer_station_IO
2 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
2 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
2 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
2 Days Ago
update from mortar
2 Days Ago
Adding sweep animation with no root motion for 3p character
2 Days Ago
Skinning update for space hazmat
2 Days Ago
Temp fix for scientists not facing their target
2 Days Ago
Fixed ice mask/vest not appearing
2 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
2 Days Ago
add io for twitch rivals desk skin
2 Days Ago
Alternate idea
2 Days Ago
console_quickjoin_fix -> main
2 Days Ago
Merge from main
2 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Days Ago
renames for wall tiles mosaic textures
2 Days Ago
merge from playerrigupdate2
2 Days Ago
Material updates Beard textures
2 Days Ago
Bunch of UI/UX wip for prototype techtree
2 Days Ago
some cleanup post merge
2 Days Ago
main -> console_quickjoin_fix
2 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
2 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Days Ago
merge from main
2 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Days Ago
Merge from Main
2 Days Ago
Workbench NRE fix
2 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
2 Days Ago
prototype initial implementation
2 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Days Ago
Merge: from main
2 Days Ago
Slots
2 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Days Ago
Updating skinning for female legs
2 Days Ago
Set upgrade limits to 4,5,6 for now
2 Days Ago
merge from new_texture_suffixes_naming_convention
2 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fixing arm skinning for female player model
2 Days Ago
Merge from terrain_renderer (culling ConVar)
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
2 Days Ago
Make terrain culling ConVar accessible
2 Days Ago
Merge from main