138,755 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Merge from main
4 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
4 Days Ago
Merge from baked_mesh_optim
4 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
4 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
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restore pixel radius based alpha feathering to hide wire aliasing
5 Days Ago
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Make effects.BubbleTrail not turn start/end pos into mins/maxs Added Lua mesh skinning support * Added `mesh.BoneData( index, matrixId, weight )` * Added second argument to `Global.Mesh` - boneWeights * Added `IMesh:DrawSkinned( matrixTable )` Minor cleanups Fixed DrawSkinned affecting underwater rendering * By applying the model matrix to the Draw() call Some more than minor cleanups of probably unused stuff Fill remaining matrices with identity ones for DrawSkinned * In case some silly goober doesn't give it enough or gives none Fix handling of userdata members from tables Fix potential crash with malformed models
5 Days Ago
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5 Days Ago
merged main -> main/rust_relay_server
5 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
5 Days Ago
untabify
5 Days Ago
merge from painting_line_tool
5 Days Ago
remove unused "using"s
5 Days Ago
merge from painting_line_tool -> main
5 Days Ago
Remove kicked toast debug log
5 Days Ago
Fix crash with paddling pool unloading.
5 Days Ago
missing reference
5 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
5 Days Ago
cargo_crate_layering_fix -> main
5 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
5 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Days Ago
Forgot to save, material fixes
5 Days Ago
Added collision back to shop E. Small material changes.
5 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
5 Days Ago
First pass of materials on rentable shop E (still WIP)
5 Days Ago
merge from naval_update/io_boats/privilege
5 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
5 Days Ago
labs_crate_player_input -> main
5 Days Ago
Slight changes in GetPrivilege to support tugboats
5 Days Ago
Flame turrets deployable on boats
5 Days Ago
boat_hand_animation_fix -> main
5 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
5 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
5 Days Ago
Shotgun trap deployable on boats
5 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
5 Days Ago
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Added missing server collider to DS Signal Computer.
5 Days Ago
Fixed tropical1 bush billboard oddities.
5 Days Ago
merge from ddraw_sceneview
5 Days Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
5 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
5 Days Ago
merge from dragbyangle_improvements
5 Days Ago
Optim: merge count and sort jobs into one Tests: unit tests