158,272 Commits over 4,566 Days - 1.44cph!

1 Year Ago
LoadingScreen toggles its soft mask
1 Year Ago
DeathScreen toggles its canvas too
1 Year Ago
exported latest rpg skin anims and rig
1 Year Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
1 Year Ago
Buildfix: add missing namespace using Tests: none, trivial change
1 Year Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
1 Year Ago
Clean: remove unused namespace using Tests: none, trivial change
1 Year Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
1 Year Ago
Clean: remove debug logging Tests: compiles in editor
1 Year Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
1 Year Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
1 Year Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
1 Year Ago
Merge from anchor_sockets
1 Year Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
1 Year Ago
Final tweaks and usability
1 Year Ago
Bugfix: no more use-after-free for Frametimes - also reimplemented the fix from previous CL, as it was part of the problem Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions
1 Year Ago
Disable overlay canvas when the menu is not visible
1 Year Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
1 Year Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
1 Year Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
1 Year Ago
First implementation of hybrid monster meshes
1 Year Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
1 Year Ago
tropical2 s2p
1 Year Ago
baked tropical2 shorevectors
1 Year Ago
handle inactive terrain in bakes
1 Year Ago
deep sea shorevector map initializes as ocean
1 Year Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
1 Year Ago
hull.triangle sockets setup
1 Year Ago
Initial setup to fix scientists trying to shoot through glass
1 Year Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
1 Year Ago
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1 Year Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
1 Year Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
1 Year Ago
Fixes, improvements, socket tweaks.
1 Year Ago
Rejigged LODs in mannequin variants
1 Year Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
1 Year Ago
merge from deep_sea
1 Year Ago
Fix player model playable graph NRE on other players.
1 Year Ago
Remove log
1 Year Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
1 Year Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
1 Year Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
1 Year Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
1 Year Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
1 Year Ago
PT boat turret update
1 Year Ago
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1 Year Ago
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1 Year Ago
Better soft mask canvas caching
1 Year Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Year Ago
More work arounds for dodgy clipping checks on the pt boat