158,272 Commits over 4,566 Days - 1.44cph!

1 Year Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
1 Year Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
1 Year Ago
Fix potential index out of range exception when displaying mission rewards during conversation
1 Year Ago
disabled relief mapping on fish piles material
1 Year Ago
fixed zfight on boat low wall posts when adjacent
1 Year Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Year Ago
Fix mission item pickup being setup wrong on small oil rig
1 Year Ago
RPG7 - updated viewmodel, WIP textures
1 Year Ago
Merge from naval_missions
1 Year Ago
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1 Year Ago
Merge from /indirect_instancing/layers
1 Year Ago
push up 2nd half of the asset
1 Year Ago
Push up new meshing asset with source
1 Year Ago
Remove spam logs
1 Year Ago
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1 Year Ago
Tac Gloves texture update
1 Year Ago
Remove old meshing asset
1 Year Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
1 Year Ago
Remove socket free
1 Year Ago
hull_square sockets
1 Year Ago
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1 Year Ago
aniamtion controller created for boat small engine
1 Year Ago
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1 Year Ago
Anchor sockets wip
1 Year Ago
Updating small ramp skinning
1 Year Ago
AI Debug Disable (Gunning for Ians Job Patch)
1 Year Ago
Merge from gpu_frametime_logging
1 Year Ago
Merge from shader_cascades_light_leak_fix
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Adding 50 cal rear single rig
1 Year Ago
created boat small ramp anim controller
1 Year Ago
Material Fix front turret
1 Year Ago
Merge from boat_building
1 Year Ago
Codegen
1 Year Ago
Beachside fixes.
1 Year Ago
Spawning new player_model prefab with baker component for NPC's
1 Year Ago
floating city 2 HLOD rebake, s2p
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from baseplayer_vis_nre
1 Year Ago
Spawn improvements.
1 Year Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
1 Year Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
1 Year Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
1 Year Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
1 Year Ago
Merge from spray_fixes_oct_2025
1 Year Ago
Merge from server_wipe_time_of_day
1 Year Ago
Merge from player_model_perf_improvements
1 Year Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on