239,454 Commits over 3,837 Days - 2.60cph!

42 Days Ago
Ads camera
42 Days Ago
Merge from main
42 Days Ago
Put playerfootsteps component in player prefab
42 Days Ago
Merge: from main Buildfix for camera shake
42 Days Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
42 Days Ago
Player can run Scale FOV on movement
42 Days Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
42 Days Ago
Reapplied effects - explosion to main camera.
42 Days Ago
merge from main
42 Days Ago
Roller tweaks
42 Days Ago
Explosive prefabs facelift WIP.
42 Days Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
42 Days Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
42 Days Ago
Merge from patrolheli_fixes/dmgfx
42 Days Ago
Mob damage scale for vulnerable / defensive states DamageKnockback component for mobs, tweak roller
42 Days Ago
merge from wallpaper
42 Days Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
42 Days Ago
Merge from main
42 Days Ago
Add HUD to mob scene
42 Days Ago
Network mob debug emoji
42 Days Ago
Budget fsm tick
42 Days Ago
Networking tweaks
42 Days Ago
NetworkSpawn in MobSpawner
42 Days Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
42 Days Ago
MobSpawner
42 Days Ago
My item def became corrupted
42 Days Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
42 Days Ago
Try our luck updating Hud prefab
42 Days Ago
Forgot player.cs test code
42 Days Ago
Some kind of networked inventory v0.1 - turns out it's a PITA (let's resolve that another time). Item definitions can define prefabs for when an item is consumed/equipped (not impl yet), can also define a custom Item prefab for even more extensibility., world model etc for future. Basic API for giving an item (host), moving an item from one Inventory to another based on slot id. Mostly everything is component/game object based but Inventories must be Host controlled.
42 Days Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
42 Days Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
42 Days Ago
Show damage number when attacking roller
42 Days Ago
Roller can take damage
42 Days Ago
terrain lookdev scene
42 Days Ago
Fix wolf not spotting nearby preys in some cases
42 Days Ago
Added textures and material setup
42 Days Ago
Roller behaviour tweaks
42 Days Ago
Disable leftover debug displays
42 Days Ago
First pass at wolf unreachable prey behaviour
42 Days Ago
Mobs can have vision cones
42 Days Ago
Tweak the gun a bit
42 Days Ago
Projectiles created by projectile weapons will ignore players
42 Days Ago
Added ProjectileWeapon, Projectile
42 Days Ago
Update libstates Mob movement
42 Days Ago
Fix hidden zero-width space in Chat UI, would create an additional unwanted label (!?) Theme globals Chat tweaks
42 Days Ago
Wallpaper item description Tweaked craft time
42 Days Ago
Show which states have enter / update / leave actions
42 Days Ago
Folders cleanup Codegen, manifest
42 Days Ago
UI tweaks Can edit enter / update / leave actions for states Fix transitions to self breaking everything, I'll implement them later